Always snap to grid

UE3:UTOnslaughtMiningRobotController (UT3)

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UT3 Object >> Actor >> Controller >> AIController >> UTOnslaughtMiningRobotController
Package: 
UTGame

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

OldMoveTarget[edit]

Type: NavigationPoint


PauseTime[edit]

Type: float


Subobjects[edit]

Sprite[edit]

Class: Engine.SpriteComponent

Inherits from: AIController.Sprite

No new values.

Functions[edit]

Events[edit]

NotifyBump[edit]

event bool NotifyBump (Actor Other, Object.Vector HitNormal)

Overrides: Controller.NotifyBump


Other instance functions[edit]

AdjustAround[edit]

function AdjustAround (Pawn Other)


BumpTimer[edit]

function BumpTimer ()


States[edit]

Mining[edit]

Modifiers: auto

Ignores: SeeMonster, SeePlayer

Mining.NotifyBump[edit]

event bool NotifyBump (Actor Other, Object.Vector HitNormal)

Overrides: NotifyBump (global)


Mining.FindPath[edit]

function FindPath ()