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UE3:UTOnslaughtNodeEnhancement (UT3)

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UT3 Object >> Actor >> NavigationPoint >> Objective >> UTGameObjective >> UTOnslaughtNodeEnhancement
Package: 
UTGame
Direct subclasses:
UTOnslaughtFlagBase, UTOnslaughtTarydiumProcessor

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Property group 'UTOnslaughtNodeEnhancement'[edit]

ControllingNode[edit]

Type: UTOnslaughtNodeObjective


Default values[edit]

Property Value
bAlwaysRelevant True
bBlockActors True
bCollideActors True
bCollideWorld True
bMovable False
bStatic False
HudMaterial None
IconHudTexture None
RemoteRole ROLE_SimulatedProxy

Subobjects[edit]

Arrow[edit]

Class: Engine.ArrowComponent

Inherits from: UTGameObjective.Arrow

No new values.

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: UTGameObjective.CollisionCylinder

No new values.

PathRenderer[edit]

Class: Engine.PathRenderingComponent

Inherits from: UTGameObjective.PathRenderer

No new values.

Sprite[edit]

Class: Engine.SpriteComponent

Inherits from: UTGameObjective.Sprite

No new values.

Sprite2[edit]

Class: Engine.SpriteComponent

Inherits from: UTGameObjective.Sprite2

No new values.

Functions[edit]

Native functions[edit]

GetTeamNum[edit]

simulated native function byte GetTeamNum ()

Overrides: UTGameObjective.GetTeamNum


Events[edit]

PreBeginPlay[edit]

simulated event PreBeginPlay ()

Overrides: Actor.PreBeginPlay


ReplicatedEvent[edit]

simulated event ReplicatedEvent (name VarName)

Overrides: UTGameObjective.ReplicatedEvent


Other instance functions[edit]

Activate[edit]

function Activate ()


Deactivate[edit]

function Deactivate ()


GetLocationStringFor[edit]

simulated function string GetLocationStringFor (PlayerReplicationInfo PRI)

Overrides: UTGameObjective.GetLocationStringFor


SetControllingNode[edit]

function SetControllingNode (UTOnslaughtNodeObjective NewControllingNode)


TarydiumBoost[edit]

function TarydiumBoost (float Quantity)


UpdateTeamEffects[edit]

simulated function UpdateTeamEffects ()