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UE3:UTOnslaughtObjective (UT3)
Object >> Actor >> NavigationPoint >> Objective >> UTGameObjective >> UTOnslaughtObjective |
Contents
- 1 Properties
- 2 Functions
- 2.1 Native functions
- 2.2 Events
- 2.3 Other instance functions
- 2.3.1 ClearUnderAttack
- 2.3.2 FailedLinkHeal
- 2.3.3 GetSpawnRating
- 2.3.4 HasActiveDefenseSystem
- 2.3.5 HasUsefulVehicles
- 2.3.6 InitCloseActors
- 2.3.7 IsCurrentlyDestroyed
- 2.3.8 IsNeutral
- 2.3.9 LegitimateTargetOf
- 2.3.10 LinkedToCoreConstructingFor
- 2.3.11 PoweredBy
- 2.3.12 SetUnderAttack
- 2.3.13 StandGuard
- 2.3.14 TarydiumBoost
- 2.3.15 TooClose
- 2.3.16 UpdateEffects
- Package:
- UTGame
- Direct subclasses:
- UTOnslaughtNodeObjective, UTOnslaughtSpecialObjective
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Properties
Property group 'ObjectiveHealth'
DamageCapacity
Type: float
LinkHealMult
Type: float
If > 0, Link Gun secondary heals an amount equal to its damage times this
Property group 'UTOnslaughtObjective'
bAssociatePlayerStarts
Type: bool
If true, associate playerstarts with this objective
Default value: True
Internal variables
bIsNeutral
Type: bool
true when in Neutral state
FinalCoreDistance
Type: byte
Array size: 2
link distance from each team's powercore, used for automatic player respawn selection
Health
Type: float
Modifiers: repnotify
LastAttackAnnouncementTime
Type: float
LastAttacker
Type: Pawn
LastAttackExpirationTime
Type: float
LastAttackMessageTime
Type: float
LastAttackSwitch
Type: int
LastAttackTime
Type: float
LastDamagedBy
Type: UTPlayerReplicationInfo
Default values
Property | Value |
---|---|
bStatic | False |
Subobjects
Arrow
Class: Engine.ArrowComponent
Inherits from: UTGameObjective.Arrow
No new values.
CollisionCylinder
Class: Engine.CylinderComponent
Inherits from: UTGameObjective.CollisionCylinder
No new values.
PathRenderer
Class: Engine.PathRenderingComponent
Inherits from: UTGameObjective.PathRenderer
No new values.
Sprite
Class: Engine.SpriteComponent
Inherits from: UTGameObjective.Sprite
No new values.
Sprite2
Class: Engine.SpriteComponent
Inherits from: UTGameObjective.Sprite2
No new values.
Functions
Native functions
IsKeyBeaconObjective
returns true if is objective on which player should focus
NativePostRenderFor
Overrides: Actor.NativePostRenderFor
Hook to allow actors to render HUD overlays for themselves. Assumes that appropriate font has already been set
Events
IsActive
Overrides: UTGameObjective.IsActive
IsCritical
Overrides: UTGameObjective.IsCritical
Onslaught Objectives are considered critical if their health is < 20% of max
Other instance functions
ClearUnderAttack
FailedLinkHeal
GetSpawnRating
Returns:
- Rating of this core for automatic spawn point selection (lower is better)
HasActiveDefenseSystem
HasUsefulVehicles
InitCloseActors
IsCurrentlyDestroyed
IsNeutral
Overrides: UTGameObjective.IsNeutral