I love the smell of UnrealEd crashing in the morning. – tarquin
UE3:UTPowerupRewardMessage (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> LocalMessage >> UTLocalMessage >> UTPowerupRewardMessage |
- Package:
- UTGameContent
- This class in other games:
- UDK
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
JuggernautString
Type: string
Modifiers: localized
Default value: "JUGGERNAUT"
Default values
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
AnnouncementPriority | 5 | ||||||||||
DrawColor |
|
||||||||||
FontSize | 2 | ||||||||||
MessageArea | 3 |
Static functions
AnnouncementSound
static function SoundNodeWave AnnouncementSound (int MessageIndex, Object OptionalObject, PlayerController PC)
Overrides: UTLocalMessage.AnnouncementSound
ClientReceive
static simulated function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.ClientReceive
GetString
static function string GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.GetString