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Difference between revisions of "UE3:UTProj FlakShardMain (UT3)"
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max time when any bonus still applies | max time when any bonus still applies | ||
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+ | '''Default value:''' 0.2 | ||
===Default values=== | ===Default values=== |
Latest revision as of 08:40, 23 May 2008
Object >> Actor >> Projectile >> UTProjectile >> UTProj_FlakShard >> UTProj_FlakShardMain |
- Package:
- UTGame
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
CenteredDamageBonus[edit]
Type: float
max bonus damage when (this) center flak shard hits enemy pawn
Default value: 100.0
CenteredMomentumBonus[edit]
Type: float
max bonus momentum when (this) center flak shard hits enemy pawn
Default value: 90000.0
MaxBonusTime[edit]
Type: float
max time when any bonus still applies
Default value: 0.2
Default values[edit]
Property | Value |
---|---|
Bounces | 3 |
Subobjects[edit]
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: UTProj_FlakShard.CollisionCylinder
No new values.
Instance functions[edit]
GetDamage[edit]
Overrides: UTProj_FlakShard.GetDamage
Increase damage to UTPawns based on how centered this shard is on target. If it is within the time MaxBonusTime time period. e.g. point blank shot with the flak cannon you will do mega damage. Once MaxBonusTime passes then this shard becomes a normal shard.
GetMomentumTransfer[edit]
Overrides: UTProj_FlakShard.GetMomentumTransfer
Increase momentum imparted based on how recently this shard was fired