I love the smell of UnrealEd crashing in the morning. – tarquin
UE3:UTProj_FlakShardMain (UT3)
Object >> Actor >> Projectile >> UTProjectile >> UTProj_FlakShard >> UTProj_FlakShardMain |
- Package:
- UTGame
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
CenteredDamageBonus[edit]
Type: float
max bonus damage when (this) center flak shard hits enemy pawn
Default value: 100.0
CenteredMomentumBonus[edit]
Type: float
max bonus momentum when (this) center flak shard hits enemy pawn
Default value: 90000.0
MaxBonusTime[edit]
Type: float
max time when any bonus still applies
Default value: 0.2
Default values[edit]
Property | Value |
---|---|
Bounces | 3 |
Subobjects[edit]
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: UTProj_FlakShard.CollisionCylinder
No new values.
Instance functions[edit]
GetDamage[edit]
Overrides: UTProj_FlakShard.GetDamage
Increase damage to UTPawns based on how centered this shard is on target. If it is within the time MaxBonusTime time period. e.g. point blank shot with the flak cannon you will do mega damage. Once MaxBonusTime passes then this shard becomes a normal shard.
GetMomentumTransfer[edit]
Overrides: UTProj_FlakShard.GetMomentumTransfer
Increase momentum imparted based on how recently this shard was fired