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UE3:UTProj_FlakShardMain (UT3)
Object >> Actor >> Projectile >> UTProjectile >> UTProj_FlakShard >> UTProj_FlakShardMain |
- Package:
- UTGame
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
CenteredDamageBonus
Type: float
max bonus damage when (this) center flak shard hits enemy pawn
Default value: 100.0
CenteredMomentumBonus
Type: float
max bonus momentum when (this) center flak shard hits enemy pawn
Default value: 90000.0
MaxBonusTime
Type: float
max time when any bonus still applies
Default value: 0.2
Default values
Property | Value |
---|---|
Bounces | 3 |
Subobjects
CollisionCylinder
Class: Engine.CylinderComponent
Inherits from: UTProj_FlakShard.CollisionCylinder
No new values.
Instance functions
GetDamage
Overrides: UTProj_FlakShard.GetDamage
Increase damage to UTPawns based on how centered this shard is on target. If it is within the time MaxBonusTime time period. e.g. point blank shot with the flak cannon you will do mega damage. Once MaxBonusTime passes then this shard becomes a normal shard.
GetMomentumTransfer
Overrides: UTProj_FlakShard.GetMomentumTransfer
Increase momentum imparted based on how recently this shard was fired