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UE3:UTProj_SPMAShell (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Projectile >> UTProjectile >> UTProj_SPMAShell |
- Package:
- UTGame
- Direct subclass:
- UTProj_SPMAShell_Content
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
ChildProjectileClass[edit]
Type: class<UTProjectile>
SpreadFactor[edit]
Type: float
determines spread of child shells
Default value: 400.0
Default values[edit]
Property | Value |
---|---|
bCollideComplex | False |
bNetTemporary | False |
bProjTarget | True |
bRotationFollowsVelocity | True |
bWaitForEffects | True |
Damage | 250.0 |
DamageRadius | 660.0 |
LifeSpan | 8.0 |
MaxSpeed | 4000.0 |
MomentumTransfer | 175000.0 |
Physics | PHYS_Falling |
Speed | 4000.0 |
TerminalVelocity | 4500.0 |
Subobjects[edit]
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: UTProjectile.CollisionCylinder
No new values.
Instance functions[edit]
SetFuse[edit]
function SetFuse (float PredictedImpactTime)
SpawnChildren[edit]
function SpawnChildren ()