UE3:UTReplicatedEmitter (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 11:47, 6 November 2009 by Unknown user (talk)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
UDK Object >> Actor >> Emitter >> UTEmitter >> UTReplicatedEmitter
Package:
UTGame
Direct subclasses:
UTEmit_HeadShotHelmet, UTEmit_ShockCombo, UTEmit_TransLocateOut, UTWillowWhisp
This class in other games:


Properties

EmitterTemplate

Type: ParticleSystem

The Template to use for this emitter

ServerLifeSpan

Type: float

How long this actor lives on a dedicated server

Default value: 0.2

Default values

Property Value
bNetInitialRotation True
bNetTemporary True
RemoteRole ROLE_SimulatedProxy

Subobjects

ParticleSystemComponent0

Class: Engine.ParticleSystemComponent

Inherits from: UTEmitter.ParticleSystemComponent0

Property Value
ReplacementPrimitive None

Events

PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Emitter.PostBeginPlay