Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

Difference between revisions of "UE3:UTScriptedVoiceMessage (UT3)"

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! Property
 
! Property
 
! Value
 
! Value
|-
 
| {{tl|bIsConsoleMessage||LocalMessage}}
 
| False
 
 
|-
 
|-
 
| {{tl|bShowPortrait||UTLocalMessage}}
 
| {{tl|bShowPortrait||UTLocalMessage}}

Latest revision as of 06:39, 16 August 2009

UT3 Object >> LocalMessage >> UTLocalMessage >> UTScriptedVoiceMessage
Package: 
UTGame
This class in other games:
UDK

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Default values[edit]

Property Value
bShowPortrait True

Static functions[edit]

AnnouncementLevel[edit]

static function byte AnnouncementLevel (byte MessageIndex)

Overrides: UTLocalMessage.AnnouncementLevel


AnnouncementSound[edit]

static function SoundNodeWave AnnouncementSound (int MessageIndex, Object OptionalObject, PlayerController PC)

Overrides: UTLocalMessage.AnnouncementSound


ClientReceive[edit]

static simulated function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.ClientReceive


GetString[edit]

static function string GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString