I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX

Difference between revisions of "UE3:UTSeqAct GetTeamNum (UT3)"

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
(Auto-generated page)
 
m (added descriptions)
 
Line 6: Line 6:
 
| parent4 = Object
 
| parent4 = Object
 
}}
 
}}
{{autogenerated}}
+
Returns the team number of the specified target actor.
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
+
  
 
==Properties==
 
==Properties==
Line 13: Line 12:
 
'''Type:''' [[int]]
 
'''Type:''' [[int]]
  
<!-- enter variable description -->
+
Helper variable for the '''Team Number''' variable link.
  
 
===Default values===
 
===Default values===
Line 71: Line 70:
 
'''Overrides:''' {{tl|Activated|SequenceOp}}
 
'''Overrides:''' {{tl|Activated|SequenceOp}}
  
Called when this event is activated.
+
Assigns the target actor's team number to the {{tl|TeamNum}} property, and thus the '''Team Number''' variable link. The team number is determined via {{tl|GetTeamNum|Actor|native functions}}().

Latest revision as of 00:46, 10 August 2009

UT3 Object >> SequenceObject >> SequenceOp >> SequenceAction >> UTSeqAct_GetTeamNum
Package: 
UTGame
This class in other games:
UDK

Returns the team number of the specified target actor.

Properties[edit]

TeamNum[edit]

Type: int

Helper variable for the Team Number variable link.

Default values[edit]

Property Value
bCallHandler False
ObjCategory "Team"
ObjName "Get Team Number"
VariableLinks[0]
Member Value
MaxVars 1
VariableLinks[1]
Member Value
bWriteable True
ExpectedType Class'Engine.SeqVar_Int'
LinkDesc "Team Number"
MaxVars 1
MinVars 1
PropertyName 'TeamNum'

Events[edit]

Activated[edit]

event Activated ()

Overrides: SequenceOp.Activated

Assigns the target actor's team number to the TeamNum property, and thus the Team Number variable link. The team number is determined via Actor.GetTeamNum().