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Difference between revisions of "UE3:UTSeqAct GetTeamNum (UT3)"
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− | + | Returns the team number of the specified target actor. | |
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==Properties== | ==Properties== | ||
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'''Type:''' [[int]] | '''Type:''' [[int]] | ||
− | + | Helper variable for the '''Team Number''' variable link. | |
===Default values=== | ===Default values=== | ||
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'''Overrides:''' {{tl|Activated|SequenceOp}} | '''Overrides:''' {{tl|Activated|SequenceOp}} | ||
− | + | Assigns the target actor's team number to the {{tl|TeamNum}} property, and thus the '''Team Number''' variable link. The team number is determined via {{tl|GetTeamNum|Actor|native functions}}(). |
Latest revision as of 00:46, 10 August 2009
Object >> SequenceObject >> SequenceOp >> SequenceAction >> UTSeqAct_GetTeamNum |
Returns the team number of the specified target actor.
Properties[edit]
TeamNum[edit]
Type: int
Helper variable for the Team Number variable link.
Default values[edit]
Property | Value | ||||||||||||||
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bCallHandler | False | ||||||||||||||
ObjCategory | "Team" | ||||||||||||||
ObjName | "Get Team Number" | ||||||||||||||
VariableLinks[0] |
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VariableLinks[1] |
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Events[edit]
Activated[edit]
event Activated ()
Overrides: SequenceOp.Activated
Assigns the target actor's team number to the TeamNum property, and thus the Team Number variable link. The team number is determined via Actor.GetTeamNum().