Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE3:UTShapedCharge (UT3)
Object >> Actor >> UTDeployedActor >> UTShapedCharge |
- Package:
- UTGameContent
- Direct subclasses:
- UTShapedCharge_Blue, UTShapedCharge_Red
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
ChargeColourBlend[edit]
Type: float
ChargeDamageType[edit]
Type: class<UTDamageType>
Default value: Class'UTGameContent.UTDmgType_ShapedCharge'
ChargeMI[edit]
Type: MaterialInstanceConstant
MIC for ramping colour
Count[edit]
Type: int
Countdown to explosion
Default value: 5
Damage[edit]
Type: int
explosion damage properties
Default value: 1200
DamageMomentum[edit]
Type: float
Default value: 200000.0
DamageRadius[edit]
Type: float
Default value: 500.0
ExplosionLightClass[edit]
Type: class<UTExplosionLight>
Class of ExplosionLight
Default value: Class'UTGame.UTTankShellExplosionLight'
ExplosionSound[edit]
Type: SoundCue
The sound that is played when it explodes
Default value: SoundCue'A_Weapon_RocketLauncher.Cue.A_Weapon_RL_Impact_Cue'
FloorNormal[edit]
Type: Object.Vector
LandEffects[edit]
Type: ParticleSystemComponent
When the deployable has landed this system starts running
ShapedChargeExplosion[edit]
Type: ParticleSystem
Explosion effect
Default value: ParticleSystem'VH_Goliath.Effects.PS_Goliath_Cannon_Impact_MID'
Default values[edit]
Subobjects[edit]
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Property | Value |
---|---|
CollisionHeight | 0.0 |
CollisionRadius | 0.0 |
DeployableMesh[edit]
Class: Engine.SkeletalMeshComponent
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bCastDynamicShadow | False | ||||||||
bForceDirectLightMap | True | ||||||||
bUseAsOccluder | False | ||||||||
CastShadow | False | ||||||||
LightEnvironment | DynamicLightEnvironmentComponent'UTGameContent.Default__UTShapedCharge:DeployedLightEnvironment' | ||||||||
Rotation |
|
||||||||
SkeletalMesh | SkeletalMesh'PICKUPS.Deployables.Mesh.SK_Deployables_ShapeCharge_1P' |
DeployedLightEnvironment[edit]
Class: Engine.DynamicLightEnvironmentComponent
Inherits from: UTDeployedActor.DeployedLightEnvironment
No new values.
Functions[edit]
Events[edit]
Destroyed[edit]
Overrides: UTDeployedActor.Destroyed
Landed[edit]
Overrides: Actor.Landed
PostBeginPlay[edit]
Overrides: UTDeployedActor.PostBeginPlay
Tick[edit]
Overrides: Actor.Tick
Other instance functions[edit]
CountDown[edit]
PerformDeploy[edit]
Overrides: UTDeployedActor.PerformDeploy