Gah - a solution with more questions. – EntropicLqd
UE3:UTShapedCharge (UT3)
Object >> Actor >> UTDeployedActor >> UTShapedCharge |
- Package:
- UTGameContent
- Direct subclasses:
- UTShapedCharge_Blue, UTShapedCharge_Red
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
ChargeColourBlend
Type: float
ChargeDamageType
Type: class<UTDamageType>
Default value: Class'UTGameContent.UTDmgType_ShapedCharge'
ChargeMI
Type: MaterialInstanceConstant
MIC for ramping colour
Count
Type: int
Countdown to explosion
Default value: 5
Damage
Type: int
explosion damage properties
Default value: 1200
DamageMomentum
Type: float
Default value: 200000.0
DamageRadius
Type: float
Default value: 500.0
ExplosionLightClass
Type: class<UTExplosionLight>
Class of ExplosionLight
Default value: Class'UTGame.UTTankShellExplosionLight'
ExplosionSound
Type: SoundCue
The sound that is played when it explodes
Default value: SoundCue'A_Weapon_RocketLauncher.Cue.A_Weapon_RL_Impact_Cue'
FloorNormal
Type: Object.Vector
LandEffects
Type: ParticleSystemComponent
When the deployable has landed this system starts running
ShapedChargeExplosion
Type: ParticleSystem
Explosion effect
Default value: ParticleSystem'VH_Goliath.Effects.PS_Goliath_Cannon_Impact_MID'
Default values
Subobjects
CollisionCylinder
Class: Engine.CylinderComponent
Property | Value |
---|---|
CollisionHeight | 0.0 |
CollisionRadius | 0.0 |
DeployableMesh
Class: Engine.SkeletalMeshComponent
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bCastDynamicShadow | False | ||||||||
bForceDirectLightMap | True | ||||||||
bUseAsOccluder | False | ||||||||
CastShadow | False | ||||||||
LightEnvironment | DynamicLightEnvironmentComponent'UTGameContent.Default__UTShapedCharge:DeployedLightEnvironment' | ||||||||
Rotation |
|
||||||||
SkeletalMesh | SkeletalMesh'PICKUPS.Deployables.Mesh.SK_Deployables_ShapeCharge_1P' |
DeployedLightEnvironment
Class: Engine.DynamicLightEnvironmentComponent
Inherits from: UTDeployedActor.DeployedLightEnvironment
No new values.
Functions
Events
Destroyed
Overrides: UTDeployedActor.Destroyed
Landed
Overrides: Actor.Landed
PostBeginPlay
Overrides: UTDeployedActor.PostBeginPlay
Tick
Overrides: Actor.Tick
Other instance functions
CountDown
PerformDeploy
Overrides: UTDeployedActor.PerformDeploy