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UE3:UTTeleporterBase (UT3)

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UT3 Object >> Actor >> NavigationPoint >> Teleporter >> UTTeleporterBase
Package: 
UTGame
Direct subclass:
UTTeleporter
This class in other games:
UDK

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Properties

Property group 'SceneCapture'

PortalCaptureComponent

Type: SceneCaptureComponent

Modifiers: editconst

the component that captures the portal scene

TextureResolutionX

Type: int

resolution parameters

Default value: 256

TextureResolutionY

Type: int

resolution parameters

Default value: 256

Internal variables

PortalMaterial

Type: MaterialInterface

materials for the portal effect

PortalMaterialInstance

Type: MaterialInstanceConstant


PortalTextureParameter

Type: name

material parameter that we assign the rendered texture to

Default value: 'RenderToTextureMap'

PortalViewTarget

Type: Actor

actor that the portal view is based on (used for updating Controllers' VisiblePortals array)

TeleportingSound

Type: SoundCue

Sound to be played when someone teleports in

Default value: SoundCue'A_Gameplay.Portal.Portal_WalkThrough01Cue'

TextureTarget

Type: TextureRenderTarget2D

the texture that the component renders to

Default values

Property Value
bMovable False
bStatic False
Components[5] AudioComponent'AmbientSound'

Subobjects

AmbientSound

Class: Engine.AudioComponent

Property Value
bAutoPlay True
bShouldRemainActiveIfDropped True
bStopWhenOwnerDestroyed True
SoundCue SoundCue'A_Gameplay.Portal.Portal_Loop01Cue'

Arrow

Class: Engine.ArrowComponent

Inherits from: Teleporter.Arrow

No new values.

CollisionCylinder

Class: Engine.CylinderComponent

Inherits from: Teleporter.CollisionCylinder

Property Value
CollisionHeight 30.0
CollisionRadius 50.0

PathRenderer

Class: Engine.PathRenderingComponent

Inherits from: Teleporter.PathRenderer

No new values.

Sprite

Class: Engine.SpriteComponent

Inherits from: Teleporter.Sprite

No new values.

Sprite2

Class: Engine.SpriteComponent

Inherits from: Teleporter.Sprite2

No new values.

Functions

Events

Accept

simulated event bool Accept (Actor Incoming, Actor Source)

Overrides: Teleporter.Accept


PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Teleporter.PostBeginPlay


Other instance functions

InitializePortalEffect

simulated function InitializePortalEffect (Actor Dest)