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Difference between revisions of "UE3:UTTeleporterCustomMesh (UT3)"

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Latest revision as of 07:40, 23 May 2008

UT3 Object >> Actor >> NavigationPoint >> Teleporter >> UTTeleporterCustomMesh
Package: 
UTGame
This class in other games:
UDK

version of Teleporter that has a custom mesh/material

Properties[edit]

Property group 'UTTeleporterCustomMesh'[edit]

Mesh[edit]

Type: StaticMeshComponent


Default value: StaticMeshComponent'PortalMesh'

Internal variables[edit]

LastPawn[edit]

Type: UTPawn


LastTime[edit]

Type: float


TeleportingSound[edit]

Type: SoundCue

Sound to be played when someone teleports in

Default value: SoundCue'A_Gameplay.Portal.Portal_WalkThrough01Cue'

Default values[edit]

Property Value
CollisionComponent StaticMeshComponent'PortalMesh'
Components[5] StaticMeshComponent'PortalMesh'

Subobjects[edit]

Arrow[edit]

Class: Engine.ArrowComponent

Inherits from: Teleporter.Arrow

No new values.

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: Teleporter.CollisionCylinder

Property Value
CollideActors False
CollisionHeight 30.0
CollisionRadius 50.0

PathRenderer[edit]

Class: Engine.PathRenderingComponent

Inherits from: Teleporter.PathRenderer

No new values.

PortalMesh[edit]

Class: Engine.StaticMeshComponent

Property Value
BlockActors False
BlockRigidBody False
Materials[0] Material'EngineMaterials.ScreenMaterial'
StaticMesh StaticMesh'EditorMeshes.TexPropPlane'
Translation
Member Value
X 0.0
Y 0.0
Z 125.0

Sprite[edit]

Class: Engine.SpriteComponent

Inherits from: Teleporter.Sprite

No new values.

Sprite2[edit]

Class: Engine.SpriteComponent

Inherits from: Teleporter.Sprite2

No new values.

Events[edit]

Accept[edit]

simulated event bool Accept (Actor Incoming, Actor Source)

Overrides: Teleporter.Accept


Touch[edit]

event Touch (Actor Other, PrimitiveComponent OtherComp, Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: Teleporter.Touch