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Difference between revisions of "UE3:UTTeleporterCustomMesh (UT3)"
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Latest revision as of 07:40, 23 May 2008
Object >> Actor >> NavigationPoint >> Teleporter >> UTTeleporterCustomMesh |
Contents
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
version of Teleporter that has a custom mesh/material
Properties[edit]
Property group 'UTTeleporterCustomMesh'[edit]
Mesh[edit]
Type: StaticMeshComponent
Default value: StaticMeshComponent'PortalMesh'
Internal variables[edit]
LastPawn[edit]
Type: UTPawn
LastTime[edit]
Type: float
TeleportingSound[edit]
Type: SoundCue
Sound to be played when someone teleports in
Default value: SoundCue'A_Gameplay.Portal.Portal_WalkThrough01Cue'
Default values[edit]
Property | Value |
---|---|
CollisionComponent | StaticMeshComponent'PortalMesh' |
Components[5] | StaticMeshComponent'PortalMesh' |
Subobjects[edit]
Arrow[edit]
Class: Engine.ArrowComponent
Inherits from: Teleporter.Arrow
No new values.
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: Teleporter.CollisionCylinder
Property | Value |
---|---|
CollideActors | False |
CollisionHeight | 30.0 |
CollisionRadius | 50.0 |
PathRenderer[edit]
Class: Engine.PathRenderingComponent
Inherits from: Teleporter.PathRenderer
No new values.
PortalMesh[edit]
Class: Engine.StaticMeshComponent
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
BlockActors | False | ||||||||
BlockRigidBody | False | ||||||||
Materials[0] | Material'EngineMaterials.ScreenMaterial' | ||||||||
StaticMesh | StaticMesh'EditorMeshes.TexPropPlane' | ||||||||
Translation |
|
Sprite[edit]
Class: Engine.SpriteComponent
Inherits from: Teleporter.Sprite
No new values.
Sprite2[edit]
Class: Engine.SpriteComponent
Inherits from: Teleporter.Sprite2
No new values.
Events[edit]
Accept[edit]
Overrides: Teleporter.Accept
Touch[edit]
Overrides: Teleporter.Touch