UE3:UTTeleporterCustomMesh (UDK)

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UDK Object >> Actor >> NavigationPoint >> Teleporter >> UTTeleporterCustomMesh
Package:
UTGame
This class in other games:

version of Teleporter that has a custom mesh/material

Properties

Property group 'UTTeleporterCustomMesh'

Mesh

Type: StaticMeshComponent


Default value: StaticMeshComponent'PortalMesh'

Internal variables

LastPawn

Type: UTPawn


LastTime

Type: float


TeleportingSound

Type: SoundCue

Sound to be played when someone teleports in

Default value: SoundCue'A_Gameplay.Portal.Portal_WalkThrough01Cue'

Default values

Subobjects

Arrow

Class: Engine.ArrowComponent

Inherits from: Teleporter.Arrow

Property Value
ReplacementPrimitive None

CollisionCylinder

Class: Engine.CylinderComponent

Inherits from: Teleporter.CollisionCylinder

Property Value
CollideActors False
CollisionHeight 30.0
CollisionRadius 50.0
ReplacementPrimitive None

PathRenderer

Class: Engine.PathRenderingComponent

Inherits from: Teleporter.PathRenderer

Property Value
ReplacementPrimitive None

PortalMesh

Class: Engine.StaticMeshComponent

Property Value
BlockActors False
BlockRigidBody False
Materials[0] Material'EngineMaterials.ScreenMaterial'
ReplacementPrimitive None
StaticMesh StaticMesh'EditorMeshes.TexPropPlane'
Translation
Member Value
X 0.0
Y 0.0
Z 125.0

Sprite

Class: Engine.SpriteComponent

Inherits from: Teleporter.Sprite

Property Value
ReplacementPrimitive None

Sprite2

Class: Engine.SpriteComponent

Inherits from: Teleporter.Sprite2

Property Value
ReplacementPrimitive None

Events

Accept

simulated event bool Accept (Actor Incoming, Actor Source)

Overrides: Teleporter.Accept


Touch

event Touch (Actor Other, PrimitiveComponent OtherComp, Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: Teleporter.Touch