Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE3:UTTeleporterCustomMesh (UT3)
Object >> Actor >> NavigationPoint >> Teleporter >> UTTeleporterCustomMesh |
Contents
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version of Teleporter that has a custom mesh/material
Properties
Property group 'UTTeleporterCustomMesh'
Mesh
Type: StaticMeshComponent
Default value: StaticMeshComponent'PortalMesh'
Internal variables
LastPawn
Type: UTPawn
LastTime
Type: float
TeleportingSound
Type: SoundCue
Sound to be played when someone teleports in
Default value: SoundCue'A_Gameplay.Portal.Portal_WalkThrough01Cue'
Default values
Property | Value |
---|---|
CollisionComponent | StaticMeshComponent'PortalMesh' |
Components[5] | StaticMeshComponent'PortalMesh' |
Subobjects
Arrow
Class: Engine.ArrowComponent
Inherits from: Teleporter.Arrow
No new values.
CollisionCylinder
Class: Engine.CylinderComponent
Inherits from: Teleporter.CollisionCylinder
Property | Value |
---|---|
CollideActors | False |
CollisionHeight | 30.0 |
CollisionRadius | 50.0 |
PathRenderer
Class: Engine.PathRenderingComponent
Inherits from: Teleporter.PathRenderer
No new values.
PortalMesh
Class: Engine.StaticMeshComponent
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
BlockActors | False | ||||||||
BlockRigidBody | False | ||||||||
Materials[0] | Material'EngineMaterials.ScreenMaterial' | ||||||||
StaticMesh | StaticMesh'EditorMeshes.TexPropPlane' | ||||||||
Translation |
|
Sprite
Class: Engine.SpriteComponent
Inherits from: Teleporter.Sprite
No new values.
Sprite2
Class: Engine.SpriteComponent
Inherits from: Teleporter.Sprite2
No new values.
Events
Accept
Overrides: Teleporter.Accept
Touch
Overrides: Teleporter.Touch