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UE3:UTTrackTurretPathNode (UT3)

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UT3 Object >> Actor >> NavigationPoint >> PathNode >> UTTrackTurretPathNode
Package: 
UTGame

UTVehicles with bIsOnTrack = true will only consider paths between these nodes

Default values[edit]

Property Value
CollisionType COLLIDE_CustomDefault

Subobjects[edit]

Arrow[edit]

Class: Engine.ArrowComponent

Inherits from: PathNode.Arrow

No new values.

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: PathNode.CollisionCylinder

No new values.

PathRenderer[edit]

Class: Engine.PathRenderingComponent

Inherits from: PathNode.PathRenderer

No new values.

Sprite[edit]

Class: Engine.SpriteComponent

Inherits from: PathNode.Sprite

Property Value
Sprite Texture2D'EngineResources.PathNode'

Sprite2[edit]

Class: Engine.SpriteComponent

Inherits from: PathNode.Sprite2

No new values.