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UE3:UTTrackTurretPathNode (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> NavigationPoint >> PathNode >> UTTrackTurretPathNode |
- Package:
- UTGame
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UTVehicles with bIsOnTrack = true will only consider paths between these nodes
Default values[edit]
Property | Value |
---|---|
CollisionType | COLLIDE_CustomDefault |
Subobjects[edit]
Arrow[edit]
Class: Engine.ArrowComponent
Inherits from: PathNode.Arrow
No new values.
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: PathNode.CollisionCylinder
No new values.
PathRenderer[edit]
Class: Engine.PathRenderingComponent
Inherits from: PathNode.PathRenderer
No new values.
Sprite[edit]
Class: Engine.SpriteComponent
Inherits from: PathNode.Sprite
Property | Value |
---|---|
Sprite | Texture2D'EngineResources.PathNode' |
Sprite2[edit]
Class: Engine.SpriteComponent
Inherits from: PathNode.Sprite2
No new values.