I'm a doctor, not a mechanic
UE3:UTTranslocatorDest (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> NavigationPoint >> UTTranslocatorDest |
- Package:
- UTGame
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
builds UTTranslocatorReachSpecs towards this node for each entry in the StartPoints array
Properties[edit]
Property group 'UTTranslocatorDest'[edit]
StartPoints[edit]
Type: array<TranslocatorSource>
list of points that the AI can translocate/specialjump to this node from
Default values[edit]
Property | Value |
---|---|
CollisionType | COLLIDE_CustomDefault |
Subobjects[edit]
Arrow[edit]
Class: Engine.ArrowComponent
Inherits from: NavigationPoint.Arrow
No new values.
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: NavigationPoint.CollisionCylinder
No new values.
PathRenderer[edit]
Class: Engine.PathRenderingComponent
Inherits from: NavigationPoint.PathRenderer
No new values.
Sprite[edit]
Class: Engine.SpriteComponent
Inherits from: NavigationPoint.Sprite
No new values.
Sprite2[edit]
Class: Engine.SpriteComponent
Inherits from: NavigationPoint.Sprite2
No new values.
Structs[edit]
TranslocatorSource[edit]
Modifiers: native
- NavigationPoint Point
- the actual source point
- bool bAutoDetectVelocity
- if set, try to determine target translocator disc velocity/special jump Z automatically
- Object.Vector RequiredTransVelocity
- translocator disc velocity the AI should use
- float RequiredJumpZ
- Jump Z velocity AI must be able to attain to jump here, or <= 0 if this point cannot be reached by jumping
Default values:
Property | Value |
---|---|
bAutoDetectVelocity | True |