Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:UTTranslocatorReachSpec (UT3)
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Object >> ReachSpec >> AdvancedReachSpec >> UTTrajectoryReachSpec >> UTTranslocatorReachSpec |
- Package:
- UTGame
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Properties[edit]
CachedVelocity[edit]
Type: Object.Vector
used for rendering paths
OriginalGravityZ[edit]
Type: float
Gravity at the time RequiredJumpZ was calculated, to adjust it for gravity changes (lowgrav mutator, etc)
RequiredJumpZ[edit]
Type: float
required jump Z velocity to reach this path without a translocator, or 0 if it is impossible to reach without one