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UE3:UTUIFrontEnd_BindKeys360 (UT3)
Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIFrontEnd >> UTUIFrontEnd_BindKeys360 |
- Package:
- UTGame
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Key binding screen for the 360.
Properties[edit]
ControllerBindingNames[edit]
Modifiers: transient
Widget names for the controller binding widgets.
ControllerBindings[edit]
Type: array<UTUIOptionButton>
Modifiers: transient
References to all of the controller binding widgets in the scene.
Subobjects[edit]
SceneEventComponent[edit]
Class: Engine.UIComp_Event
Inherits from: UTUIFrontEnd.SceneEventComponent
No new values.
Enums[edit]
ButtonPresets[edit]
Preset button configurations
- BP_Normal
- BP_Legacy
StickPresets[edit]
Preset stick configurations
- SP_Normal
- SP_Legacy
- SP_SouthPaw
- SP_LegacySouthPaw
Delegates[edit]
MarkDirty[edit]
Delegate to mark the profile as dirty.
Functions[edit]
Events[edit]
PostInitialize[edit]
Overrides: UTUIFrontEnd.PostInitialize
Post initialize callback.
Other instance functions[edit]
FindFocusedBinding[edit]
Returns:
- Finds which keybinding widget currently has focus and returns its index and INDEX_NONE if none have focus.
HandleInputKey[edit]
Overrides: UTUIFrontEnd.HandleInputKey
Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)
Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).
This delegate is called BEFORE kismet is given a chance to process the input.
Parameters:
- EventParms - information about the input event.
Returns:
- TRUE to indicate that this input key was processed; no further processing will occur on this input key event.
OnAccept[edit]
Callback for when the user wants to save their options.
OnBack[edit]
Callback for when the user wants to exit this screen.
OnButtonBar_Accept[edit]
Button bar callbacks.
OnButtonBar_Back[edit]
OnFocusNextBinding[edit]
Sets focus to the next key binding widget.
OnFocusPreviousBinding[edit]
Sets focus to the previous key binding widget.
OnResetToDefaults[edit]
Callback for when the user wants to reset to the default set of option values.
SetupButtonBar[edit]
Overrides: UTUIFrontEnd.SetupButtonBar
Callback to setup the buttonbar for this scene.
UpdateButtonLabels[edit]
Updates the labels for the buttons on the 360 controller diagram.