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UE3:UTUIFrontEnd_BindKeysPS3 (UT3)

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UT3 Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIFrontEnd >> UTUIFrontEnd_BindKeysPS3
Package: 
UTGame

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Key binding screen for the PS3.

Properties[edit]

bCustomMode[edit]

Type: bool

Modifiers: transient

Whether or not the user is customizing the entire screen.

bShowCrucialBindWarning[edit]

Type: bool

Modifiers: transient

Whether to display the crucialbind warning when closing the lose saved data screen.

ButtonLabels[edit]

Type: array<UILabel>

Modifiers: transient


ButtonProfileMappings[edit]

Type: array<int>


Default value, index 0: 429

Default value, index 1: 430

Default value, index 2: 431

Default value, index 3: 432

Default value, index 4: 433

Default value, index 5: 434

Default value, index 6: 436

Default value, index 7: 438

Default value, index 8: 435

Default value, index 9: 437

Default value, index 10: 439

Default value, index 11: 440

Default value, index 12: 441

Default value, index 13: 442

Default value, index 14: 443

ButtonStartingValues[edit]

Type: array<int>

Modifiers: transient

Starting values for the buttons.

ButtonStartingValuesStorage[edit]

Type: array<int>

Modifiers: transient

Starting values after presets are considered so we can determine if a change was actually made for warning message.

CrucialBindValues[edit]

Type: array<bool>

Modifiers: transient

List of what binds are crucial or not.

LabelNames[edit]

Type: array<name>

Modifiers: transient


LeftStickLabel[edit]

Type: UILabel

Modifiers: transient


LeftStickStrings[edit]

Type: array<string>

Modifiers: transient

Localized labels for the left and right sticks depending on the current analog stick action.

NonIntrusiveMessageBoxScene[edit]

Type: UIScene

Modifiers: transient

Global scene reference for non intrusive message box scene

OptionList[edit]

Type: UTUIOptionList

Modifiers: transient

Reference to the option list for this widget

PossiblePresets[edit]

Type: array<PS3InputPreset>


Preset1[edit]

Type: array<UTProfileSettings.EDigitalButtonActions>


Default value, index 0: DBA_Jump

Default value, index 1: DBA_ToggleMelee

Default value, index 2: DBA_Use

Default value, index 3: DBA_ShowMap

Default value, index 4: DBA_ShowScores

Default value, index 5: DBA_NextWeapon

Default value, index 6: DBA_Fire

Default value, index 7: DBA_BestWeapon

Default value, index 8: DBA_WeaponPicker

Default value, index 9: DBA_AltFire

Default value, index 10: DBA_Jump

Default value, index 11: DBA_TriggerHero

Default value, index 12: DBA_FeignDeath

Default value, index 13: DBA_ShowCommandMenu

Default value, index 14: DBA_ToggleSpeaking

Preset2[edit]

Type: array<UTProfileSettings.EDigitalButtonActions>


Default value, index 0: DBA_Jump

Default value, index 1: DBA_ToggleMelee

Default value, index 2: DBA_Use

Default value, index 3: DBA_ShowMap

Default value, index 4: DBA_ShowScores

Default value, index 5: DBA_Fire

Default value, index 6: DBA_NextWeapon

Default value, index 7: DBA_BestWeapon

Default value, index 8: DBA_AltFire

Default value, index 9: DBA_WeaponPicker

Default value, index 10: DBA_Jump

Default value, index 11: DBA_TriggerHero

Default value, index 12: DBA_FeignDeath

Default value, index 13: DBA_ShowCommandMenu

Default value, index 14: DBA_ToggleSpeaking

Preset3[edit]

Type: array<UTProfileSettings.EDigitalButtonActions>


Default value, index 0: DBA_Jump

Default value, index 1: DBA_ToggleMelee

Default value, index 2: DBA_Use

Default value, index 3: DBA_ShowMap

Default value, index 4: DBA_ShowScores

Default value, index 5: DBA_Fire

Default value, index 6: DBA_AltFire

Default value, index 7: DBA_BestWeapon

Default value, index 8: DBA_WeaponPicker

Default value, index 9: DBA_NextWeapon

Default value, index 10: DBA_Jump

Default value, index 11: DBA_TriggerHero

Default value, index 12: DBA_FeignDeath

Default value, index 13: DBA_ShowCommandMenu

Default value, index 14: DBA_ToggleSpeaking

PresetList[edit]

Type: UTUIOptionList

Modifiers: transient


RightStickLabel[edit]

Type: UILabel

Modifiers: transient


RightStickStrings[edit]

Type: array<string>

Modifiers: transient


SticksStartingValue[edit]

Type: int

Modifiers: transient


SticksStartingValueStorage[edit]

Type: int

Modifiers: transient


StringListDataStore[edit]

Type: UTUIDataStore_StringList

Modifiers: transient

Reference to the string list datastore.

Subobjects[edit]

SceneEventComponent[edit]

Class: Engine.UIComp_Event

Inherits from: UTUIFrontEnd.SceneEventComponent

No new values.

Enums[edit]

EPossiblePS3Buttons[edit]

UTPS3Button_X 
UTPS3Button_Circle 
UTPS3Button_Square 
UTPS3Button_Triangle 
UTPS3Button_Select 
UTPS3Button_R1 
UTPS3Button_R2 
UTPS3Button_R3 
UTPS3Button_L1 
UTPS3Button_L2 
UTPS3Button_L3 
UTPS3Button_DPadUp 
UTPS3Button_DPadDown 
UTPS3Button_DPadLeft 
UTPS3Button_DPadRight 

Structs[edit]

PS3InputPreset[edit]

PS3 presets

array<UTProfileSettings.EDigitalButtonActions> Buttons 

Delegates[edit]

MarkDirty[edit]

delegate MarkDirty ()

Delegate to mark the profile as dirty.

Functions[edit]

Events[edit]

PostInitialize[edit]

event PostInitialize ()

Overrides: UTUIFrontEnd.PostInitialize

Post initialize callback.

Other instance functions[edit]

BindingsHaveChanged[edit]

function bool BindingsHaveChanged ()

Whether the bindings have changed or not.

CheckForCrucialBindsAndClose[edit]

function bool CheckForCrucialBindsAndClose ()

Will first check to see if there are any unbound crucial binds and close the scene if not. Returns true if successfully closing.

CheckForPreset[edit]

function CheckForPreset ()

Checks to see if we are in a preset mode. If so, it sets the appropriate variables and displays the preset selector instead of the custom selector.

GetFirstUnboundCrucialBind[edit]

function int GetFirstUnboundCrucialBind ()

Returns the index of the first crucial bind not bound. Returns -1 if all is good.

HandleInputKey[edit]

function bool HandleInputKey (const out UIRoot.InputEventParameters EventParms)

Overrides: UTUIFrontEnd.HandleInputKey

Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)

Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).

This delegate is called BEFORE kismet is given a chance to process the input.

Parameters:

  • EventParms - information about the input event.

Returns:

TRUE to indicate that this input key was processed; no further processing will occur on this input key event.

ModeChanged[edit]

function ModeChanged ()

Handles visiblity/focus changes depending on which mode we are in.

OnAccept[edit]

function OnAccept ()

Callback for when the user wants to save their options.

OnAcceptOptions[edit]

function OnAcceptOptions (UIScreenObject InObject, int PlayerIndex)

Delegate for when the user accepts either option or preset list.

OnBack[edit]

function OnBack ()

Callback for when the user wants to exit this screen.

OnBackSceneDeactivated[edit]

function OnBackSceneDeactivated (UIScene DeactivatedScene)

Called when the back dialog is closed.

OnButtonBar_Accept[edit]

function bool OnButtonBar_Accept (UIScreenObject InButton, int PlayerIndex)

Button bar callbacks.

OnButtonBar_Back[edit]

function bool OnButtonBar_Back (UIScreenObject InButton, int PlayerIndex)


OnButtonBar_ToggleCustomMode[edit]

function bool OnButtonBar_ToggleCustomMode (UIScreenObject InButton, int PlayerIndex)


OnMenu_LoseChanges_Confirm[edit]

function OnMenu_LoseChanges_Confirm (UTUIScene_MessageBox MessageBox, int SelectedItem, int PlayerIndex)

Confirmation for the exit game dialog.

OnOptionList_OptionChanged[edit]

function OnOptionList_OptionChanged (UIScreenObject InObject, name OptionName, int PlayerIndex)

Delegate for when the user changes one of the options in this option list.

OnPresetList_OptionChanged[edit]

function OnPresetList_OptionChanged (UIScreenObject InObject, name OptionName, int PlayerIndex)

Delegate for when the user changes one of the options in the preset list.

OnSwitchMode_Confirm[edit]

function OnSwitchMode_Confirm (UTUIScene_MessageBox MessageBox, int SelectedItem, int PlayerIndex)

Confirmation for the switch mode dialog.

OnToggleCustomMode[edit]

function OnToggleCustomMode ()

Toggles between preset and custom modes.

SetPresetValues[edit]

function SetPresetValues ()

Sets the buttons to the current preset setting

SetupButtonBar[edit]

function SetupButtonBar ()

Overrides: UTUIFrontEnd.SetupButtonBar

Callback to setup the buttonbar for this scene.

UpdateButtonLabels[edit]

function UpdateButtonLabels ()

Updates the labels for the buttons on the 360 controller diagram.