Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:UTUIFrontEnd_BindKeysPS3 (UT3)
Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIFrontEnd >> UTUIFrontEnd_BindKeysPS3 |
Contents
- 1 Properties
- 1.1 bCustomMode
- 1.2 bShowCrucialBindWarning
- 1.3 ButtonLabels
- 1.4 ButtonProfileMappings
- 1.5 ButtonStartingValues
- 1.6 ButtonStartingValuesStorage
- 1.7 CrucialBindValues
- 1.8 LabelNames
- 1.9 LeftStickLabel
- 1.10 LeftStickStrings
- 1.11 NonIntrusiveMessageBoxScene
- 1.12 OptionList
- 1.13 PossiblePresets
- 1.14 Preset1
- 1.15 Preset2
- 1.16 Preset3
- 1.17 PresetList
- 1.18 RightStickLabel
- 1.19 RightStickStrings
- 1.20 SticksStartingValue
- 1.21 SticksStartingValueStorage
- 1.22 StringListDataStore
- 1.23 Subobjects
- 2 Enums
- 3 Structs
- 4 Delegates
- 5 Functions
- 5.1 Events
- 5.2 Other instance functions
- 5.2.1 BindingsHaveChanged
- 5.2.2 CheckForCrucialBindsAndClose
- 5.2.3 CheckForPreset
- 5.2.4 GetFirstUnboundCrucialBind
- 5.2.5 HandleInputKey
- 5.2.6 ModeChanged
- 5.2.7 OnAccept
- 5.2.8 OnAcceptOptions
- 5.2.9 OnBack
- 5.2.10 OnBackSceneDeactivated
- 5.2.11 OnButtonBar_Accept
- 5.2.12 OnButtonBar_Back
- 5.2.13 OnButtonBar_ToggleCustomMode
- 5.2.14 OnMenu_LoseChanges_Confirm
- 5.2.15 OnOptionList_OptionChanged
- 5.2.16 OnPresetList_OptionChanged
- 5.2.17 OnSwitchMode_Confirm
- 5.2.18 OnToggleCustomMode
- 5.2.19 SetPresetValues
- 5.2.20 SetupButtonBar
- 5.2.21 UpdateButtonLabels
- Package:
- UTGame
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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Key binding screen for the PS3.
Properties[edit]
bCustomMode[edit]
Type: bool
Modifiers: transient
Whether or not the user is customizing the entire screen.
bShowCrucialBindWarning[edit]
Type: bool
Modifiers: transient
Whether to display the crucialbind warning when closing the lose saved data screen.
ButtonLabels[edit]
Modifiers: transient
ButtonProfileMappings[edit]
Default value, index 0: 429
Default value, index 1: 430
Default value, index 2: 431
Default value, index 3: 432
Default value, index 4: 433
Default value, index 5: 434
Default value, index 6: 436
Default value, index 7: 438
Default value, index 8: 435
Default value, index 9: 437
Default value, index 10: 439
Default value, index 11: 440
Default value, index 12: 441
Default value, index 13: 442
Default value, index 14: 443
ButtonStartingValues[edit]
Modifiers: transient
Starting values for the buttons.
ButtonStartingValuesStorage[edit]
Modifiers: transient
Starting values after presets are considered so we can determine if a change was actually made for warning message.
CrucialBindValues[edit]
Modifiers: transient
List of what binds are crucial or not.
LabelNames[edit]
Modifiers: transient
LeftStickLabel[edit]
Type: UILabel
Modifiers: transient
LeftStickStrings[edit]
Modifiers: transient
Localized labels for the left and right sticks depending on the current analog stick action.
NonIntrusiveMessageBoxScene[edit]
Type: UIScene
Modifiers: transient
Global scene reference for non intrusive message box scene
OptionList[edit]
Type: UTUIOptionList
Modifiers: transient
Reference to the option list for this widget
PossiblePresets[edit]
Type: array<PS3InputPreset>
Preset1[edit]
Type: array<UTProfileSettings.EDigitalButtonActions>
Default value, index 0: DBA_Jump
Default value, index 1: DBA_ToggleMelee
Default value, index 2: DBA_Use
Default value, index 3: DBA_ShowMap
Default value, index 4: DBA_ShowScores
Default value, index 5: DBA_NextWeapon
Default value, index 6: DBA_Fire
Default value, index 7: DBA_BestWeapon
Default value, index 8: DBA_WeaponPicker
Default value, index 9: DBA_AltFire
Default value, index 10: DBA_Jump
Default value, index 11: DBA_TriggerHero
Default value, index 12: DBA_FeignDeath
Default value, index 13: DBA_ShowCommandMenu
Default value, index 14: DBA_ToggleSpeaking
Preset2[edit]
Type: array<UTProfileSettings.EDigitalButtonActions>
Default value, index 0: DBA_Jump
Default value, index 1: DBA_ToggleMelee
Default value, index 2: DBA_Use
Default value, index 3: DBA_ShowMap
Default value, index 4: DBA_ShowScores
Default value, index 5: DBA_Fire
Default value, index 6: DBA_NextWeapon
Default value, index 7: DBA_BestWeapon
Default value, index 8: DBA_AltFire
Default value, index 9: DBA_WeaponPicker
Default value, index 10: DBA_Jump
Default value, index 11: DBA_TriggerHero
Default value, index 12: DBA_FeignDeath
Default value, index 13: DBA_ShowCommandMenu
Default value, index 14: DBA_ToggleSpeaking
Preset3[edit]
Type: array<UTProfileSettings.EDigitalButtonActions>
Default value, index 0: DBA_Jump
Default value, index 1: DBA_ToggleMelee
Default value, index 2: DBA_Use
Default value, index 3: DBA_ShowMap
Default value, index 4: DBA_ShowScores
Default value, index 5: DBA_Fire
Default value, index 6: DBA_AltFire
Default value, index 7: DBA_BestWeapon
Default value, index 8: DBA_WeaponPicker
Default value, index 9: DBA_NextWeapon
Default value, index 10: DBA_Jump
Default value, index 11: DBA_TriggerHero
Default value, index 12: DBA_FeignDeath
Default value, index 13: DBA_ShowCommandMenu
Default value, index 14: DBA_ToggleSpeaking
PresetList[edit]
Type: UTUIOptionList
Modifiers: transient
RightStickLabel[edit]
Type: UILabel
Modifiers: transient
RightStickStrings[edit]
Modifiers: transient
SticksStartingValue[edit]
Type: int
Modifiers: transient
SticksStartingValueStorage[edit]
Type: int
Modifiers: transient
StringListDataStore[edit]
Type: UTUIDataStore_StringList
Modifiers: transient
Reference to the string list datastore.
Subobjects[edit]
SceneEventComponent[edit]
Class: Engine.UIComp_Event
Inherits from: UTUIFrontEnd.SceneEventComponent
No new values.
Enums[edit]
EPossiblePS3Buttons[edit]
- UTPS3Button_X
- UTPS3Button_Circle
- UTPS3Button_Square
- UTPS3Button_Triangle
- UTPS3Button_Select
- UTPS3Button_R1
- UTPS3Button_R2
- UTPS3Button_R3
- UTPS3Button_L1
- UTPS3Button_L2
- UTPS3Button_L3
- UTPS3Button_DPadUp
- UTPS3Button_DPadDown
- UTPS3Button_DPadLeft
- UTPS3Button_DPadRight
Structs[edit]
PS3InputPreset[edit]
PS3 presets
Delegates[edit]
MarkDirty[edit]
Delegate to mark the profile as dirty.
Functions[edit]
Events[edit]
PostInitialize[edit]
Overrides: UTUIFrontEnd.PostInitialize
Post initialize callback.
Other instance functions[edit]
BindingsHaveChanged[edit]
Whether the bindings have changed or not.
CheckForCrucialBindsAndClose[edit]
Will first check to see if there are any unbound crucial binds and close the scene if not. Returns true if successfully closing.
CheckForPreset[edit]
Checks to see if we are in a preset mode. If so, it sets the appropriate variables and displays the preset selector instead of the custom selector.
GetFirstUnboundCrucialBind[edit]
Returns the index of the first crucial bind not bound. Returns -1 if all is good.
HandleInputKey[edit]
Overrides: UTUIFrontEnd.HandleInputKey
Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)
Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).
This delegate is called BEFORE kismet is given a chance to process the input.
Parameters:
- EventParms - information about the input event.
Returns:
- TRUE to indicate that this input key was processed; no further processing will occur on this input key event.
ModeChanged[edit]
Handles visiblity/focus changes depending on which mode we are in.
OnAccept[edit]
Callback for when the user wants to save their options.
OnAcceptOptions[edit]
Delegate for when the user accepts either option or preset list.
OnBack[edit]
Callback for when the user wants to exit this screen.
OnBackSceneDeactivated[edit]
Called when the back dialog is closed.
OnButtonBar_Accept[edit]
Button bar callbacks.
OnButtonBar_Back[edit]
OnButtonBar_ToggleCustomMode[edit]
OnMenu_LoseChanges_Confirm[edit]
Confirmation for the exit game dialog.
OnOptionList_OptionChanged[edit]
Delegate for when the user changes one of the options in this option list.
OnPresetList_OptionChanged[edit]
Delegate for when the user changes one of the options in the preset list.
OnSwitchMode_Confirm[edit]
Confirmation for the switch mode dialog.
OnToggleCustomMode[edit]
Toggles between preset and custom modes.
SetPresetValues[edit]
Sets the buttons to the current preset setting
SetupButtonBar[edit]
Overrides: UTUIFrontEnd.SetupButtonBar
Callback to setup the buttonbar for this scene.
UpdateButtonLabels[edit]
Updates the labels for the buttons on the 360 controller diagram.