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UE3:UTUIFrontEnd_BotSelection (UT3)
Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIFrontEnd >> UTUIFrontEnd_BotSelection |
Contents
- 1 Properties
- 2 Delegates
- 3 Functions
- 3.1 Events
- 3.2 Other instance functions
- 3.2.1 HandleInputKey
- 3.2.2 LoadBotList
- 3.2.3 OnAccept
- 3.2.4 OnAvailableList_SubmitSelection
- 3.2.5 OnAvailableList_ValueChanged
- 3.2.6 OnBack
- 3.2.7 OnBotList_RawInputKey
- 3.2.8 OnBotListChanged
- 3.2.9 OnButtonBar_Accept
- 3.2.10 OnButtonBar_Back
- 3.2.11 OnButtonBar_ClearBots
- 3.2.12 OnButtonBar_MoveBot
- 3.2.13 OnClearBots
- 3.2.14 OnEnabledList_SubmitSelection
- 3.2.15 OnEnabledList_ValueChanged
- 3.2.16 OnList_NotifyActiveStateChanged
- 3.2.17 OnMoveBot
- 3.2.18 OnSelectedBotChanged
- 3.2.19 SaveBotList
- 3.2.20 SetupButtonBar
- 3.2.21 UpdateDescriptionLabel
- Package:
- UTGame
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
UI scene that allows the user to select which bots they want to play with.
Properties[edit]
AvailableList[edit]
Type: UIList
Modifiers: transient
List of available maps.
CharacterDataStore[edit]
Type: UTUIDataStore_CustomChar
Modifiers: transient
Reference to the customchar datastore
DescriptionLabel[edit]
Type: UILabel
Modifiers: transient
Label describing the currently selected mutator.
EnabledList[edit]
Type: UIList
Modifiers: transient
List of enabled maps.
LastFocused[edit]
Type: UIList
Modifiers: transient
The last focused UI List.
ListBackground_Available[edit]
Type: UIImage
Modifiers: transient
ListBackground_Enabled[edit]
Type: UIImage
Modifiers: transient
ShiftLeftImage[edit]
Type: UIImage
Modifiers: transient
ShiftRightImage[edit]
Type: UIImage
Modifiers: transient
Arrow images.
Subobjects[edit]
SceneEventComponent[edit]
Class: Engine.UIComp_Event
Inherits from: UTUIFrontEnd.SceneEventComponent
No new values.
Delegates[edit]
OnAcceptedBots[edit]
Delegate or when the user accepts their current bot selection set.
Functions[edit]
Events[edit]
PostInitialize[edit]
Overrides: UTUIFrontEnd.PostInitialize
Post initialization event - Setup widget delegates.
Other instance functions[edit]
HandleInputKey[edit]
Overrides: UTUIFrontEnd.HandleInputKey
Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)
Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).
This delegate is called BEFORE kismet is given a chance to process the input.
Parameters:
- EventParms - information about the input event.
Returns:
- TRUE to indicate that this input key was processed; no further processing will occur on this input key event.
LoadBotList[edit]
Loads the bot list from UTGame.default
OnAccept[edit]
The user has finished setting up their cycle and wants to save changes.
OnAvailableList_SubmitSelection[edit]
Callback for when the user submits the selection on the available list.
OnAvailableList_ValueChanged[edit]
Callback for when the user selects a new item in the available list.
OnBack[edit]
The user wants to back out of the map cycle scene.
OnBotList_RawInputKey[edit]
Callback for the bot lists, captures the accept button before the list gets to it.
OnBotListChanged[edit]
Called whenever one of the bot lists changes.
OnButtonBar_Accept[edit]
Buttonbar Callbacks.
OnButtonBar_Back[edit]
OnButtonBar_ClearBots[edit]
OnButtonBar_MoveBot[edit]
OnClearBots[edit]
Clears the enabled bot list.
OnEnabledList_SubmitSelection[edit]
Callback for when the user submits the selection on the enabled list.
OnEnabledList_ValueChanged[edit]
Callback for when the user selects a new item in the enabled list.
OnList_NotifyActiveStateChanged[edit]
Callback for when the object's active state changes.
OnMoveBot[edit]
Callback for when the user tries to move a bot from one list to another.
OnSelectedBotChanged[edit]
Updates widgets when the currently selected bot changes.
SaveBotList[edit]
Saves out the current list bot bot names to use to UTGame.default
SetupButtonBar[edit]
Overrides: UTUIFrontEnd.SetupButtonBar
Sets up the button bar for the parent scene.
UpdateDescriptionLabel[edit]
Updates the description label.