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Difference between revisions of "UE3:UTUIFrontEnd JoinGame (UT3)"
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− | Copyright 1998- | + | Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. |
Join Game scene for UT3. | Join Game scene for UT3. | ||
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Tracks whether a query has been initiated. Set to TRUE once the first query is started - this is how we catch cases | Tracks whether a query has been initiated. Set to TRUE once the first query is started - this is how we catch cases | ||
where the user clicked on the sb tab directly instead of clicking the Search button. | where the user clicked on the sb tab directly instead of clicking the Search button. | ||
+ | |||
+ | ====bJoinSpectate==== | ||
+ | '''Type:''' [[bool]] | ||
+ | |||
+ | <!-- enter variable description --> | ||
+ | |||
+ | ====MutatorScene==== | ||
+ | '''Type:''' [[string]] | ||
+ | |||
+ | The scene which is opened when the player clicks on the 'Mutator' button | ||
+ | |||
+ | '''Default value:''' "UI_Scenes_FrontEnd.Scenes.BrowserMutatorFilters" | ||
====ServerBrowserTab==== | ====ServerBrowserTab==== | ||
Line 134: | Line 146: | ||
====OnButtonBar_Back==== | ====OnButtonBar_Back==== | ||
{{code|function [[bool]] '''OnButtonBar_Back''' ({{cl|UIScreenObject}} '''InButton''', [[int]] '''PlayerIndex''')}} | {{code|function [[bool]] '''OnButtonBar_Back''' ({{cl|UIScreenObject}} '''InButton''', [[int]] '''PlayerIndex''')}} | ||
+ | |||
+ | <!-- enter function description --> | ||
+ | |||
+ | ====OnButtonBar_JoinIP==== | ||
+ | {{code|function [[bool]] '''OnButtonBar_JoinIP''' ({{cl|UIScreenObject}} '''InButton''', [[int]] '''PlayerIndex''')}} | ||
+ | |||
+ | <!-- enter function description --> | ||
+ | |||
+ | ====OnButtonBar_Mutators==== | ||
+ | {{code|function [[bool]] '''OnButtonBar_Mutators''' ({{cl|UIScreenObject}} '''InButton''', [[int]] '''PlayerIndex''')}} | ||
<!-- enter function description --> | <!-- enter function description --> | ||
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Buttonbar Callbacks. | Buttonbar Callbacks. | ||
+ | |||
+ | ====OnButtonBar_SpectateIP==== | ||
+ | {{code|function [[bool]] '''OnButtonBar_SpectateIP''' ({{cl|UIScreenObject}} '''InButton''', [[int]] '''PlayerIndex''')}} | ||
+ | |||
+ | <!-- enter function description --> | ||
+ | |||
+ | ====OnFilterMutators==== | ||
+ | {{code|function '''OnFilterMutators''' ()}} | ||
+ | |||
+ | Called when the user clicks on the 'Mutators' button, to open up the mutator filter menu | ||
+ | |||
+ | ====OnJoinIPDialog_Closed==== | ||
+ | {{code|function '''OnJoinIPDialog_Closed''' ({{cl|UTUIScene_MessageBox}} '''MessageBox''', [[int]] '''SelectedOption''', [[int]] '''PlayerIndex''')}} | ||
+ | |||
+ | <!-- enter function description --> | ||
====OnMainRegion_Show_UIAnimEnd==== | ====OnMainRegion_Show_UIAnimEnd==== | ||
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Switch to the Campaign filter and show the tab | Switch to the Campaign filter and show the tab | ||
+ | |||
+ | ====UseLANMode==== | ||
+ | {{code|function '''UseLANMode''' ()}} | ||
+ | |||
+ | Setup the server filter/browser for LAN mode |
Latest revision as of 06:12, 16 August 2009
Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIFrontEnd >> UTUIFrontEnd_JoinGame |
Contents
- 1 Properties
- 2 Functions
- 2.1 Events
- 2.2 Other instance functions
- 2.2.1 HandleInputKey
- 2.2.2 NotifyOnlineServiceStatusChanged
- 2.2.3 OnAcceptFilterOptions
- 2.2.4 OnButtonBar_Back
- 2.2.5 OnButtonBar_JoinIP
- 2.2.6 OnButtonBar_Mutators
- 2.2.7 OnButtonBar_Search
- 2.2.8 OnButtonBar_SpectateIP
- 2.2.9 OnFilterMutators
- 2.2.10 OnJoinIPDialog_Closed
- 2.2.11 OnMainRegion_Show_UIAnimEnd
- 2.2.12 OnPageActivated
- 2.2.13 OnServerBrowser_Back
- 2.2.14 OnServerFilter_AcceptOptions
- 2.2.15 OnServerHistory_AddToFavorite
- 2.2.16 PreSubmitQuery
- 2.2.17 ServerBrowserChangedGameType
- 2.2.18 ServerFilterChangedGameType
- 2.2.19 SetupButtonBar
- 2.2.20 ShowNextTab
- 2.2.21 ShowPrevTab
- 2.2.22 UseCampaignMode
- 2.2.23 UseLANMode
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Join Game scene for UT3.
Properties[edit]
bCampaignMode[edit]
Type: bool
Modifiers: transient
true when we're opened via the campaign menu's 'join online game' option
bIssuedInitialFavoritesQuery[edit]
Type: bool
Modifiers: transient
Tracks whether a query has been initiated. Set to TRUE once the first query is started - this is how we catch cases where the user clicked on the sb tab directly instead of clicking the Search button.
bIssuedInitialHistoryQuery[edit]
Type: bool
Modifiers: transient
Tracks whether a query has been initiated. Set to TRUE once the first query is started - this is how we catch cases where the user clicked on the sb tab directly instead of clicking the Search button.
bIssuedInitialQuery[edit]
Type: bool
Modifiers: transient
Tracks whether a query has been initiated. Set to TRUE once the first query is started - this is how we catch cases where the user clicked on the sb tab directly instead of clicking the Search button.
bJoinSpectate[edit]
Type: bool
MutatorScene[edit]
Type: string
The scene which is opened when the player clicks on the 'Mutator' button
Default value: "UI_Scenes_FrontEnd.Scenes.BrowserMutatorFilters"
ServerBrowserTab[edit]
Type: UTUITabPage_ServerBrowser
Tab page references for this scene.
ServerFavoritesTab[edit]
Type: UTUITabPage_ServerFavorites
ServerFilterTab[edit]
Type: UTUITabPage_ServerFilter
ServerHistoryTab[edit]
Type: UTUITabPage_ServerHistory
Default values[edit]
Property | Value |
---|---|
bMenuLevelRestoresScene | True |
bRequiresNetwork | True |
Subobjects[edit]
SceneEventComponent[edit]
Class: Engine.UIComp_Event
Inherits from: UTUIFrontEnd.SceneEventComponent
No new values.
Functions[edit]
Events[edit]
PostInitialize[edit]
Overrides: UTUIFrontEnd.PostInitialize
PostInitialize event - Sets delegates for the scene.
SceneDeactivated[edit]
Overrides: UIScene.SceneDeactivated
Called just after this scene is removed from the active scenes array
Other instance functions[edit]
HandleInputKey[edit]
Overrides: UTUIFrontEnd.HandleInputKey
Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)
Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).
This delegate is called BEFORE kismet is given a chance to process the input.
Parameters:
- EventParms - information about the input event.
Returns:
- TRUE to indicate that this input key was processed; no further processing will occur on this input key event.
NotifyOnlineServiceStatusChanged[edit]
Overrides: UIScene.NotifyOnlineServiceStatusChanged
Notification that the player's connection to the platform's online service is changed.
OnAcceptFilterOptions[edit]
Called when the user accepts their filter settings and wants to go to the server browser.
OnButtonBar_Back[edit]
OnButtonBar_JoinIP[edit]
OnButtonBar_Mutators[edit]
OnButtonBar_Search[edit]
Buttonbar Callbacks.
OnButtonBar_SpectateIP[edit]
OnFilterMutators[edit]
Called when the user clicks on the 'Mutators' button, to open up the mutator filter menu
OnJoinIPDialog_Closed[edit]
OnMainRegion_Show_UIAnimEnd[edit]
Overrides: UTUIFrontEnd.OnMainRegion_Show_UIAnimEnd
Handler for the 'show' animation completed.
OnPageActivated[edit]
Overrides: UTUIFrontEnd.OnPageActivated
Called when the server browser page is activated. Begins a server list query if the page was activated by the user clicking directly on the server browser's tab (as opposed clicking the Search button or pressing enter or something).
Parameters:
- Sender - the tab control that activated the page
- NewlyActivePage - the page that was just activated
- PlayerIndex - the index [into the Engine.GamePlayers array] for the player that generated this event.
OnServerBrowser_Back[edit]
Called when the user wants to back out of the server browser.
OnServerFilter_AcceptOptions[edit]
Called when the user accepts their filter settings and wants to go to the server browser.
OnServerHistory_AddToFavorite[edit]
Handler for when user moves a server from the server history tab to the server favorites tab; refreshes the server favorites query if the favorites tab is active; otherwise flags the server favorites to be requeried the next time that tab is shown
PreSubmitQuery[edit]
Handler for the sb tab's OnPrepareToSubmitQuery delegate. Publishes all configured settings to the game search object.
ServerBrowserChangedGameType[edit]
Handler for the server browser panel's OnSwitchedGameType delegate - updates the options in the Filter panel for the newly selected game type.
ServerFilterChangedGameType[edit]
Handler for the server filter panel's OnSwitchedGameType delegate - updates the combo box on the server browser menu
SetupButtonBar[edit]
Overrides: UTUIFrontEnd.SetupButtonBar
Sets up the button bar for the scene.
ShowNextTab[edit]
Shows the next tab page, if we are at the last tab, then we start the game.
ShowPrevTab[edit]
Shows the previous tab page, if we are at the first tab, then we close the scene.
UseCampaignMode[edit]
Switch to the Campaign filter and show the tab
UseLANMode[edit]
Setup the server filter/browser for LAN mode