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UE3:UIAnimationSeq (UT3)
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Object >> UIRoot >> UIAnimation >> UIAnimationSeq |
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Properties[edit]
bAbsolutePositioning[edit]
Type: bool
If true, any positional changes made using this sequence will be considered as absolute position changes (ie: Move the Archor point to absolute pixel 0.1,0.1 instead of moving it 0.1,0.1 pixels.
SeqDuration[edit]
Type: float
The default duration. PlayUIAnimation can be used to override this
SeqName[edit]
Type: name
The name of this sequence
Tracks[edit]
Type: array<UIAnimation.UIAnimTrack>
Holds a list of Animation Tracks in this sequence
Native functions[edit]
ApplyAnimation[edit]
native function ApplyAnimation (UIObject TargetWidget, int TrackIndex, float Position, int LFI, int NFI, UIAnimation.UIAnimSeqRef AnimRefInst)
Apply this animation. Note, if LFI = NFI this will simply apply the frame without any interpolation
Parameters:
- TargetWidget - The Widget to apply the animation to
- Position - Where in the animation are we
- LFI - The Last Frame Index
- NFI - The Next Frame Index