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UE3:UIAnimationSeq (UDK)
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Object >> UIRoot >> UIAnimation >> UIAnimationSeq |
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Properties[edit]
LoopMode[edit]
Type: UIAnimation.EUIAnimationLoopMode
Controls how this animation sequence loops
SeqName[edit]
Type: name
The name of this sequence
Tracks[edit]
Type: array<UIAnimation.UIAnimTrack>
Holds a list of Animation Tracks in this sequence
Native functions[edit]
GetFrameLength[edit]
native final function bool GetFrameLength (int TrackIndex, int FrameIndex, out float out_FrameLength) const
Wrapper for getting the length of a specific frame in one of this animation sequence's tracks.
Parameters:
- TrackIndex - the index [into the Tracks array] for the track to check
- FrameIndex - the index [into the KeyFrames array of the track] for the keyframe to check
- out_FrameLength - receives the remaining seconds for the frame specified
Returns:
- TRUE if the call succeeded; FALSE if an invalid track or frame index was specified.
GetSequenceLength[edit]
native final function float GetSequenceLength () const
Wrapper for getting the length of this animation sequence.
Returns:
- the total number of seconds in this animation sequence.
GetTrackLength[edit]
Wrapper for getting the length of a specific track in this animation sequence.
Parameters:
- TrackIndex - the index [into the Tracks array] for the track to check
- out_TrackLength - receives the remaining number of seconds for the track specified.
Returns:
- TRUE if the call succeeded; FALSE if an invalid track index was specified.
IsValidFrameIndex[edit]
Wrapper for verifying whether the index is a valid index for the track's keyframes array.
Parameters:
- TrackIndex - the index [into the Tracks array] for the track to check
- FrameIndex - the index [into the KeyFrames array of the track] for the keyframe to check
Returns:
- TRUE if the specified track contains a keyframe at the specified index.