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UE3:UTUIFrontEnd_Leaderboards (UT3)
Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIFrontEnd >> UTUIFrontEnd_Leaderboards |
Contents
- 1 Properties
- 2 Functions
- 2.1 Events
- 2.2 Other instance functions
- 2.2.1 HandleInputKey
- 2.2.2 OnBack
- 2.2.3 OnButtonBar_Back
- 2.2.4 OnButtonBar_Details
- 2.2.5 OnButtonBar_ToggleGameMode
- 2.2.6 OnButtonBar_ToggleMatchType
- 2.2.7 OnButtonBar_ToggleView
- 2.2.8 OnDetails
- 2.2.9 OnRankListChanged
- 2.2.10 OnStatsList_SubmitSelection
- 2.2.11 OnStatsReadComplete
- 2.2.12 OnToggleGameMode
- 2.2.13 OnToggleMatchType
- 2.2.14 OnToggleView
- 2.2.15 RefreshStats
- 2.2.16 SetupButtonBar
- Package:
- UTGame
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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Leaderboards scene for UT3.
Properties[edit]
bAreButtonsDisabled[edit]
Type: bool
If buttons are disabled due to pending online queries
CurrentPlayerIndex[edit]
Type: int
Index of the player we went to get detailed stats about
DetailsScene[edit]
Type: string
Reference to the scene to show when displaying details for a player.
Default value: "UI_Scenes_FrontEnd.Scenes.PlayerStatsDetails"
MatchTypeLabel[edit]
Type: UILabel
Modifiers: transient
MatchType label.
RefreshingLabel[edit]
Type: UILabel
Modifiers: transient
Refreshing label.
StatsDataStore[edit]
Type: UTDataStore_OnlineStats
Modifiers: transient
Reference to the stats datastore.
StatsInterface[edit]
Type: OnlineStatsInterface
Modifiers: transient
Reference to the stats interface.
StatsList[edit]
Type: UIList
Modifiers: transient
List of stats results.
ViewTypeLabel[edit]
Type: UILabel
Modifiers: transient
ViewType label.
Subobjects[edit]
SceneEventComponent[edit]
Class: Engine.UIComp_Event
Inherits from: UTUIFrontEnd.SceneEventComponent
No new values.
Functions[edit]
Events[edit]
PostInitialize[edit]
Overrides: UTUIFrontEnd.PostInitialize
PostInitialize event - Sets delegates for the scene.
SceneActivated[edit]
Overrides: UTUIFrontEnd.SceneActivated
Activated event for the scene, should set focus to the main list.
Other instance functions[edit]
HandleInputKey[edit]
Overrides: UTUIFrontEnd.HandleInputKey
Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)
Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).
This delegate is called BEFORE kismet is given a chance to process the input.
Parameters:
- EventParms - information about the input event.
Returns:
- TRUE to indicate that this input key was processed; no further processing will occur on this input key event.
OnBack[edit]
Callback for when the user wants to exit the scene.
OnButtonBar_Back[edit]
Buttonbar Callbacks.
OnButtonBar_Details[edit]
OnButtonBar_ToggleGameMode[edit]
OnButtonBar_ToggleMatchType[edit]
OnButtonBar_ToggleView[edit]
OnDetails[edit]
Displays the details page for the currently selected leaderboard player.
OnRankListChanged[edit]
OnStatsList_SubmitSelection[edit]
Callback for when the user submits the currently selected list item.
OnStatsReadComplete[edit]
Callback for when the stats read has completed.
OnToggleGameMode[edit]
Toggles the current game mode.
OnToggleMatchType[edit]
Toggles the current match type.
OnToggleView[edit]
Toggles the current view type
RefreshStats[edit]
Refreshes the leaderboard stats list.
SetupButtonBar[edit]
Overrides: UTUIFrontEnd.SetupButtonBar
Setup the scene's button bar.