Cogito, ergo sum
UE3:UTUIFrontEnd_MapCycle (UT3)
Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIFrontEnd >> UTUIFrontEnd_MapCycle |
- Package:
- UTGame
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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
UI scene that allows the user to setup a map cycle.
Properties
AvailableList
Type: UIList
Modifiers: transient
List of available maps.
DescriptionLabel
Type: UILabel
Modifiers: transient
Label describing the currently selected map.
EnabledList
Type: UIList
Modifiers: transient
List of enabled maps.
LastFocused
Type: UIList
Modifiers: transient
The last focused UI List.
LoadedMapList
Type: UTMapList
Modifiers: transient
If the mapcycle has been loaded from a named maplist, reference it here
MenuDataStore
Type: UTUIDataStore_MenuItems
Modifiers: transient
Reference to the menu datastore
ShiftLeftImage
Type: UIImage
Modifiers: transient
ShiftRightImage
Type: UIImage
Modifiers: transient
Arrow images.
Subobjects
SceneEventComponent
Class: Engine.UIComp_Event
Inherits from: UTUIFrontEnd.SceneEventComponent
No new values.
Functions
Events
PostInitialize
Overrides: UTUIFrontEnd.PostInitialize
Post initialization event - Setup widget delegates.