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UE3:UTUIFrontEnd_MapCycle instance functions (UT3)

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UT3 Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIFrontEnd >> UTUIFrontEnd_MapCycle (instance functions)

Instance functions[edit]

GenerateMapCycleList[edit]

function GenerateMapCycleList (out UTGame.GameMapCycle Cycle)

Converts the current map cycle to a string map names and stores them in the config saved array.

GenerateMapCycleListNew[edit]

function GenerateMapCycleListNew (out UTMapList MLObj)

Added for maplist objects.

GetCurrentGameMode[edit]

function name GetCurrentGameMode ()


GetCurrentGameModeFull[edit]

function name GetCurrentGameModeFull ()


GrabOptions[edit]

function string GrabOptions (string InURL)


HandleInputKey[edit]

function bool HandleInputKey (const out UIRoot.InputEventParameters EventParms)

Overrides: UTUIFrontEnd.HandleInputKey

Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)

Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).

This delegate is called BEFORE kismet is given a chance to process the input.

Parameters:

  • EventParms - information about the input event.

Returns:

TRUE to indicate that this input key was processed; no further processing will occur on this input key event.

LoadMapCycle[edit]

function LoadMapCycle ()

Loads the map cycle for the current game mode and sets up the datastore's lists.

OnAccept[edit]

function OnAccept ()

The user has finished setting up their cycle and wants to save changes.

OnAvailableList_NotifyActiveStateChanged[edit]

function OnAvailableList_NotifyActiveStateChanged (UIScreenObject Sender, int PlayerIndex, UIState NewlyActiveState, optional UIState PreviouslyActiveState)

Callback for when the object's active state changes.

OnAvailableList_SubmitSelection[edit]

function OnAvailableList_SubmitSelection (UIList Sender, optional int PlayerIndex)

Callback for when the user submits the selection on the available list.

OnAvailableList_ValueChanged[edit]

function OnAvailableList_ValueChanged (UIObject Sender, int PlayerIndex)

Callback for when the user selects a new item in the available list.

OnBack[edit]

function OnBack ()

The user wants to back out of the map cycle scene.

OnButtonBar_Accept[edit]

function bool OnButtonBar_Accept (UIScreenObject InButton, int PlayerIndex)

Buttonbar Callbacks.

OnButtonBar_Back[edit]

function bool OnButtonBar_Back (UIScreenObject InButton, int PlayerIndex)


OnButtonBar_ClearMaps[edit]

function bool OnButtonBar_ClearMaps (UIScreenObject InButton, int PlayerIndex)


OnButtonBar_MoveMap[edit]

function bool OnButtonBar_MoveMap (UIScreenObject InButton, int PlayerIndex)


OnButtonBar_ShiftDown[edit]

function bool OnButtonBar_ShiftDown (UIScreenObject InButton, int PlayerIndex)


OnButtonBar_ShiftUp[edit]

function bool OnButtonBar_ShiftUp (UIScreenObject InButton, int PlayerIndex)


OnClearMaps[edit]

function OnClearMaps ()

Clears the enabled map list.

OnEnabledList_NotifyActiveStateChanged[edit]

function OnEnabledList_NotifyActiveStateChanged (UIScreenObject Sender, int PlayerIndex, UIState NewlyActiveState, optional UIState PreviouslyActiveState)

Callback for when the object's active state changes.

OnEnabledList_SubmitSelection[edit]

function OnEnabledList_SubmitSelection (UIList Sender, optional int PlayerIndex)

Callback for when the user submits the selection on the enabled list.

OnEnabledList_ValueChanged[edit]

function OnEnabledList_ValueChanged (UIObject Sender, int PlayerIndex)

Callback for when the user selects a new item in the enabled list.

OnMapList_RawInputKey[edit]

function bool OnMapList_RawInputKey (const out UIRoot.InputEventParameters EventParms)

Callback for the map lists, captures the accept button before the lists get to it.

OnMapListChanged[edit]

function OnMapListChanged ()

Called whenever one of the map lists changes.

OnMoveMap[edit]

function OnMoveMap ()

Callback for when the user tries to move a map from one list to another.

OnSelectedMapChanged[edit]

function OnSelectedMapChanged ()

Updates widgets when the currently selected map changes.

OnShiftMap[edit]

function OnShiftMap (bool bShiftUp)

Shifts maps up and down in the map cycle.

SaveMapCycle[edit]

function SaveMapCycle ()

Transfers the current map cycle in the menu datastore to our array of config saved map cycles for each gamemode.

SetupButtonBar[edit]

function SetupButtonBar ()

Overrides: UTUIFrontEnd.SetupButtonBar

Sets up the button bar for the parent scene.

StripOptions[edit]

function string StripOptions (coerce string InURL)


UpdateDescriptionLabel[edit]

function UpdateDescriptionLabel ()

Updates the description label.