Cogito, ergo sum

UE3:UTUIFrontEnd_ModSettings (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 04:16, 16 August 2009 by (Talk)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT3 Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIFrontEnd >> UTUIFrontEnd_ModSettings
Package: 
UTGame

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Scene which let user's select which mod they want to configure

Properties

CurModSelection

Type: int

Modifiers: transient


DescriptionLabel

Type: UILabel

Modifiers: transient


ModList

Type: UIList

Modifiers: transient


ModProviders

Type: array<UTUIDataProvider_GameModeInfo>

Modifiers: transient


StringDataStore

Type: UTUIDataStore_2DStringList

Modifiers: transient


Subobjects

SceneEventComponent

Class: Engine.UIComp_Event

Inherits from: UTUIFrontEnd.SceneEventComponent

No new values.

Functions

Events

PostInitialize

event PostInitialize ()

Overrides: UTUIFrontEnd.PostInitialize

Post initialize callback.

Other instance functions

ConfigureCurrentMod

function ConfigureCurrentMod ()


HandleInputKey

function bool HandleInputKey (const out UIRoot.InputEventParameters EventParms)

Overrides: UTUIFrontEnd.HandleInputKey

Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)

Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).

This delegate is called BEFORE kismet is given a chance to process the input.

Parameters:

  • EventParms - information about the input event.

Returns:

TRUE to indicate that this input key was processed; no further processing will occur on this input key event.

OnBack

function OnBack ()


OnButtonBar_Back

function bool OnButtonBar_Back (UIScreenObject InButton, int PlayerIndex)


OnButtonBar_ConfigureMod

function bool OnButtonBar_ConfigureMod (UIScreenObject InButton, int PlayerIndex)


OnModList_SubmitSelection

function OnModList_SubmitSelection (UIList Sender, optional int PlayerIndex)


OnModList_ValueChanged

function OnModList_ValueChanged (UIObject Sender, int PlayerIndex)


SetupButtonBar

function SetupButtonBar ()

Overrides: UTUIFrontEnd.SetupButtonBar

Function that sets up a buttonbar for this scene, automatically routes the call to the currently selected tab of the scene as well.