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UE3:UTUIFrontEnd_Mutators (UT3)
Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIFrontEnd >> UTUIFrontEnd_Mutators |
Contents
- 1 Properties
- 2 Functions
- 2.1 Static functions
- 2.2 Events
- 2.3 Other instance functions
- 2.3.1 AddMutatorAndFilterList
- 2.3.2 HandleInputKey
- 2.3.3 IsCurrentMutatorConfigurable
- 2.3.4 OnAvailableList_NotifyActiveStateChanged
- 2.3.5 OnAvailableList_SubmitSelection
- 2.3.6 OnAvailableList_ValueChanged
- 2.3.7 OnButtonBar_AddMutator
- 2.3.8 OnButtonBar_Cancel
- 2.3.9 OnButtonBar_ClearMutators
- 2.3.10 OnButtonBar_ConfigureMutator
- 2.3.11 OnButtonBar_Next
- 2.3.12 OnButtonBar_RemoveMutator
- 2.3.13 OnCancel
- 2.3.14 OnClearMutators
- 2.3.15 OnConfigureMutator
- 2.3.16 OnEnabledList_NotifyActiveStateChanged
- 2.3.17 OnEnabledList_SubmitSelection
- 2.3.18 OnEnabledList_ValueChanged
- 2.3.19 OnMoveMutator
- 2.3.20 OnMutatorList_RawInputKey
- 2.3.21 OnMutatorListChanged
- 2.3.22 OnNext
- 2.3.23 OnSelectedMutatorChanged
- 2.3.24 SetMutatorEnabled
- 2.3.25 SetupButtonBar
- 2.3.26 UpdateDescriptionLabel
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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Scene to let user's select which mutators to use.
Properties[edit]
AvailableList[edit]
Type: UIList
Modifiers: transient
List of available mutators.
DescriptionLabel[edit]
Type: UILabel
Modifiers: transient
Label describing the currently selected mutator.
EnabledList[edit]
Type: UIList
Modifiers: transient
List of enabled mutators.
LastFocusedList[edit]
Type: UIList
Modifiers: transient
The last list that was focused.
MenuDataStore[edit]
Type: UTUIDataStore_MenuItems
Modifiers: transient
Reference to the menu datastore
OldEnabledMutators[edit]
Modifiers: transient
Mutators that were enabled when we entered the scene.
SettingsDataStore[edit]
Type: UIDataStore_OnlineGameSettings
Modifiers: transient
Reference to the settings datastore which will persistently store mutator settings
ShiftLeftImage[edit]
Type: UIImage
Modifiers: transient
ShiftRightImage[edit]
Type: UIImage
Modifiers: transient
Arrow images.
Subobjects[edit]
SceneEventComponent[edit]
Class: Engine.UIComp_Event
Inherits from: UTUIFrontEnd.SceneEventComponent
No new values.
Functions[edit]
Static functions[edit]
ApplyGameModeFilter[edit]
Applies the game mode filter to the enabled and available mutator lists.
GetClassNameFromIndex[edit]
GetEnabledMutators[edit]
Returns:
- Returns the current list of enabled mutators, separated by commas.
Events[edit]
PostInitialize[edit]
Overrides: UTUIFrontEnd.PostInitialize
Post initialization event - Setup widget delegates.
Other instance functions[edit]
AddMutatorAndFilterList[edit]
Attempts to filter the mutator list to ensure that there are no duplicate groups or mutators enabled that can not be enabled.
HandleInputKey[edit]
Overrides: UTUIFrontEnd.HandleInputKey
Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)
Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).
This delegate is called BEFORE kismet is given a chance to process the input.
Parameters:
- EventParms - information about the input event.
Returns:
- TRUE to indicate that this input key was processed; no further processing will occur on this input key event.
IsCurrentMutatorConfigurable[edit]
Returns:
- Returns whether or not the current mutator is configurable.
OnAvailableList_NotifyActiveStateChanged[edit]
Callback for when the object's active state changes.
OnAvailableList_SubmitSelection[edit]
Callback for when the user submits the selection on the available list.
OnAvailableList_ValueChanged[edit]
Callback for when the user selects a new item in the available list.
OnButtonBar_AddMutator[edit]
OnButtonBar_Cancel[edit]
OnButtonBar_ClearMutators[edit]
OnButtonBar_ConfigureMutator[edit]
Buttonbar Callbacks.
OnButtonBar_Next[edit]
OnButtonBar_RemoveMutator[edit]
OnCancel[edit]
The user has finished setting up their mutators and wants to continue on.
OnClearMutators[edit]
Clears the enabled mutator list.
OnConfigureMutator[edit]
Loads the configuration scene for the currently selected mutator.
OnEnabledList_NotifyActiveStateChanged[edit]
Callback for when the object's active state changes.
OnEnabledList_SubmitSelection[edit]
Callback for when the user submits the selection on the enabled list.
OnEnabledList_ValueChanged[edit]
Callback for when the user selects a new item in the enabled list.
OnMoveMutator[edit]
Callback for when the user tries to move a mutator from one list to another.
OnMutatorList_RawInputKey[edit]
Callback for the mutator lists, captures the accept button before the mutators get to it.
OnMutatorListChanged[edit]
Repopulate the lists; called whenever items are added or removed to one of the lists.
OnNext[edit]
The user has finished setting up their mutators and wants to continue on.
OnSelectedMutatorChanged[edit]
Updates widgets when the currently selected mutator changes.
SetMutatorEnabled[edit]
Modifies the enabled mutator array to enable/disable a mutator.
SetupButtonBar[edit]
Overrides: UTUIFrontEnd.SetupButtonBar
Sets up the button bar for the parent scene.
UpdateDescriptionLabel[edit]
Updates the description label.