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UE3:UTUIFrontEnd_Mutators (UT3)
Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIFrontEnd >> UTUIFrontEnd_Mutators |
Contents
- 1 Properties
- 2 Functions
- 2.1 Static functions
- 2.2 Events
- 2.3 Other instance functions
- 2.3.1 AddMutatorAndFilterList
- 2.3.2 HandleInputKey
- 2.3.3 IsCurrentMutatorConfigurable
- 2.3.4 OnAvailableList_NotifyActiveStateChanged
- 2.3.5 OnAvailableList_SubmitSelection
- 2.3.6 OnAvailableList_ValueChanged
- 2.3.7 OnButtonBar_AddMutator
- 2.3.8 OnButtonBar_Cancel
- 2.3.9 OnButtonBar_ClearMutators
- 2.3.10 OnButtonBar_ConfigureMutator
- 2.3.11 OnButtonBar_Next
- 2.3.12 OnButtonBar_RemoveMutator
- 2.3.13 OnCancel
- 2.3.14 OnClearMutators
- 2.3.15 OnConfigureMutator
- 2.3.16 OnEnabledList_NotifyActiveStateChanged
- 2.3.17 OnEnabledList_SubmitSelection
- 2.3.18 OnEnabledList_ValueChanged
- 2.3.19 OnMoveMutator
- 2.3.20 OnMutatorList_RawInputKey
- 2.3.21 OnMutatorListChanged
- 2.3.22 OnNext
- 2.3.23 OnSelectedMutatorChanged
- 2.3.24 SetMutatorEnabled
- 2.3.25 SetupButtonBar
- 2.3.26 UpdateDescriptionLabel
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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Scene to let user's select which mutators to use.
Properties
AvailableList
Type: UIList
Modifiers: transient
List of available mutators.
DescriptionLabel
Type: UILabel
Modifiers: transient
Label describing the currently selected mutator.
EnabledList
Type: UIList
Modifiers: transient
List of enabled mutators.
LastFocusedList
Type: UIList
Modifiers: transient
The last list that was focused.
MenuDataStore
Type: UTUIDataStore_MenuItems
Modifiers: transient
Reference to the menu datastore
OldEnabledMutators
Modifiers: transient
Mutators that were enabled when we entered the scene.
SettingsDataStore
Type: UIDataStore_OnlineGameSettings
Modifiers: transient
Reference to the settings datastore which will persistently store mutator settings
ShiftLeftImage
Type: UIImage
Modifiers: transient
ShiftRightImage
Type: UIImage
Modifiers: transient
Arrow images.
Subobjects
SceneEventComponent
Class: Engine.UIComp_Event
Inherits from: UTUIFrontEnd.SceneEventComponent
No new values.
Functions
Static functions
ApplyGameModeFilter
Applies the game mode filter to the enabled and available mutator lists.
GetClassNameFromIndex
GetEnabledMutators
Returns:
- Returns the current list of enabled mutators, separated by commas.
Events
PostInitialize
Overrides: UTUIFrontEnd.PostInitialize
Post initialization event - Setup widget delegates.
Other instance functions
AddMutatorAndFilterList
Attempts to filter the mutator list to ensure that there are no duplicate groups or mutators enabled that can not be enabled.
HandleInputKey
Overrides: UTUIFrontEnd.HandleInputKey
Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)
Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).
This delegate is called BEFORE kismet is given a chance to process the input.
Parameters:
- EventParms - information about the input event.
Returns:
- TRUE to indicate that this input key was processed; no further processing will occur on this input key event.
IsCurrentMutatorConfigurable
Returns:
- Returns whether or not the current mutator is configurable.
OnAvailableList_NotifyActiveStateChanged
Callback for when the object's active state changes.
OnAvailableList_SubmitSelection
Callback for when the user submits the selection on the available list.
OnAvailableList_ValueChanged
Callback for when the user selects a new item in the available list.
OnButtonBar_AddMutator
OnButtonBar_Cancel
OnButtonBar_ClearMutators
OnButtonBar_ConfigureMutator
Buttonbar Callbacks.
OnButtonBar_Next
OnButtonBar_RemoveMutator
OnCancel
The user has finished setting up their mutators and wants to continue on.
OnClearMutators
Clears the enabled mutator list.
OnConfigureMutator
Loads the configuration scene for the currently selected mutator.
OnEnabledList_NotifyActiveStateChanged
Callback for when the object's active state changes.
OnEnabledList_SubmitSelection
Callback for when the user submits the selection on the enabled list.
OnEnabledList_ValueChanged
Callback for when the user selects a new item in the enabled list.
OnMoveMutator
Callback for when the user tries to move a mutator from one list to another.
OnMutatorList_RawInputKey
Callback for the mutator lists, captures the accept button before the mutators get to it.
OnMutatorListChanged
Repopulate the lists; called whenever items are added or removed to one of the lists.
OnNext
The user has finished setting up their mutators and wants to continue on.
OnSelectedMutatorChanged
Updates widgets when the currently selected mutator changes.
SetMutatorEnabled
Modifies the enabled mutator array to enable/disable a mutator.
SetupButtonBar
Overrides: UTUIFrontEnd.SetupButtonBar
Sets up the button bar for the parent scene.
UpdateDescriptionLabel
Updates the description label.