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UE3:UTUIFrontEnd_News (UT3)
Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIFrontEnd >> UTUIFrontEnd_News |
Contents
- Package:
- UTGame
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
News/DLC scene for UT3.
Properties[edit]
EpicContentTab[edit]
Type: UTUITabPage_EpicContent
Modifiers: transient
MyContentTab[edit]
Type: UTUITabPage_MyContent
Modifiers: transient
NewsTab[edit]
Type: UTUITabPage_News
Modifiers: transient
References to tab pages.
Subobjects[edit]
SceneEventComponent[edit]
Class: Engine.UIComp_Event
Inherits from: UTUIFrontEnd.SceneEventComponent
No new values.
Functions[edit]
Events[edit]
PostInitialize[edit]
Overrides: UTUIFrontEnd.PostInitialize
PostInitialize event - Sets delegates for the scene.
Other instance functions[edit]
HandleInputKey[edit]
Overrides: UTUIFrontEnd.HandleInputKey
Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)
Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).
This delegate is called BEFORE kismet is given a chance to process the input.
Parameters:
- EventParms - information about the input event.
Returns:
- TRUE to indicate that this input key was processed; no further processing will occur on this input key event.
OnBack[edit]
Callback for when the user wants to back out of this screen.
OnButtonBar_Back[edit]
Buttonbar Callbacks.
OnButtonBar_ImportContent[edit]
OnImportContent[edit]
Callback for when the user wants to import content from a memory stick.
OnImportModFinished[edit]
Overrides: UTUIFrontEnd.OnImportModFinished
Callback for when the import has finished for a mod.
SetupButtonBar[edit]
Overrides: UTUIFrontEnd.SetupButtonBar
Sets up the scene's button bar.