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UE3:UTUIFrontEnd_News (UT3)

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UT3 Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIFrontEnd >> UTUIFrontEnd_News
Package: 
UTGame

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

News/DLC scene for UT3.

Properties[edit]

EpicContentTab[edit]

Type: UTUITabPage_EpicContent

Modifiers: transient


MyContentTab[edit]

Type: UTUITabPage_MyContent

Modifiers: transient


NewsTab[edit]

Type: UTUITabPage_News

Modifiers: transient

References to tab pages.

Subobjects[edit]

SceneEventComponent[edit]

Class: Engine.UIComp_Event

Inherits from: UTUIFrontEnd.SceneEventComponent

No new values.

Functions[edit]

Events[edit]

PostInitialize[edit]

event PostInitialize ()

Overrides: UTUIFrontEnd.PostInitialize

PostInitialize event - Sets delegates for the scene.

Other instance functions[edit]

HandleInputKey[edit]

function bool HandleInputKey (const out UIRoot.InputEventParameters EventParms)

Overrides: UTUIFrontEnd.HandleInputKey

Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)

Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).

This delegate is called BEFORE kismet is given a chance to process the input.

Parameters:

  • EventParms - information about the input event.

Returns:

TRUE to indicate that this input key was processed; no further processing will occur on this input key event.

OnBack[edit]

function OnBack ()

Callback for when the user wants to back out of this screen.

OnButtonBar_Back[edit]

function bool OnButtonBar_Back (UIScreenObject InButton, int InPlayerIndex)

Buttonbar Callbacks.

OnButtonBar_ImportContent[edit]

function bool OnButtonBar_ImportContent (UIScreenObject InButton, int InPlayerIndex)


OnImportContent[edit]

function OnImportContent ()

Callback for when the user wants to import content from a memory stick.

OnImportModFinished[edit]

function OnImportModFinished ()

Overrides: UTUIFrontEnd.OnImportModFinished

Callback for when the import has finished for a mod.

SetupButtonBar[edit]

function SetupButtonBar ()

Overrides: UTUIFrontEnd.SetupButtonBar

Sets up the scene's button bar.