Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE3:UTUIFrontEnd_PlayerStats (UT3)
Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIFrontEnd >> UTUIFrontEnd_PlayerStats |
Contents
- Package:
- UTGame
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Player stats scene for UT3.
Properties[edit]
GeneralTab[edit]
Type: UTUITabPage_StatsGeneral
Modifiers: transient
Reference to the various tab pages.
PlayerNameLabel[edit]
Type: UILabel
Modifiers: transient
Player name label.
RewardsTab[edit]
Type: UTUITabPage_StatsRewards
Modifiers: transient
StatsDataStore[edit]
Type: UTDataStore_OnlineStats
Modifiers: transient
Reference to the stats datastore.
StatsIndex[edit]
Type: int
Modifiers: transient
The index to use for getting detailed stats information for a specific result row on the leaderboard in the previous screen.
VehiclesTab[edit]
Type: UTUITabPage_StatsVehicles
Modifiers: transient
VehicleWeaponsTab[edit]
Type: UTUITabPage_StatsVehicleWeapons
Modifiers: transient
WeaponsTab[edit]
Type: UTUITabPage_StatsWeapons
Modifiers: transient
Subobjects[edit]
SceneEventComponent[edit]
Class: Engine.UIComp_Event
Inherits from: UTUIFrontEnd.SceneEventComponent
No new values.
Functions[edit]
Events[edit]
PostInitialize[edit]
Overrides: UTUIFrontEnd.PostInitialize
PostInitialize event - Sets delegates for the scene.
SceneActivated[edit]
Overrides: UTUIFrontEnd.SceneActivated
Scene activated event, sets up the title for the scene.
Other instance functions[edit]
HandleInputKey[edit]
Overrides: UTUIFrontEnd.HandleInputKey
Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)
Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).
This delegate is called BEFORE kismet is given a chance to process the input.
Parameters:
- EventParms - information about the input event.
Returns:
- TRUE to indicate that this input key was processed; no further processing will occur on this input key event.
OnBack[edit]
Callback for when the user wants to exit the scene.
OnButtonBar_Back[edit]
Buttonbar Callbacks.
OnButtonBar_PlayerCard[edit]
OnPageActivated[edit]
Overrides: UTUIFrontEnd.OnPageActivated
Called when a new page is activated.
Parameters:
- Sender - the tab control that activated the page
- NewlyActivePage - the page that was just activated
- PlayerIndex - the index [into the Engine.GamePlayers array] for the player that generated this event.
OnPlayerCard[edit]
Callback to show the player card for this player.
SetupButtonBar[edit]
Overrides: UTUIFrontEnd.SetupButtonBar
Setup the scene's button bar.