Gah - a solution with more questions. – EntropicLqd

UE3:UTUIFrontEnd_PlayerStats (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT3 Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIFrontEnd >> UTUIFrontEnd_PlayerStats
Package: 
UTGame

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Player stats scene for UT3.

Properties

GeneralTab

Type: UTUITabPage_StatsGeneral

Modifiers: transient

Reference to the various tab pages.

PlayerNameLabel

Type: UILabel

Modifiers: transient

Player name label.

RewardsTab

Type: UTUITabPage_StatsRewards

Modifiers: transient


StatsDataStore

Type: UTDataStore_OnlineStats

Modifiers: transient

Reference to the stats datastore.

StatsIndex

Type: int

Modifiers: transient

The index to use for getting detailed stats information for a specific result row on the leaderboard in the previous screen.

VehiclesTab

Type: UTUITabPage_StatsVehicles

Modifiers: transient


VehicleWeaponsTab

Type: UTUITabPage_StatsVehicleWeapons

Modifiers: transient


WeaponsTab

Type: UTUITabPage_StatsWeapons

Modifiers: transient


Subobjects

SceneEventComponent

Class: Engine.UIComp_Event

Inherits from: UTUIFrontEnd.SceneEventComponent

No new values.

Functions

Events

PostInitialize

event PostInitialize ()

Overrides: UTUIFrontEnd.PostInitialize

PostInitialize event - Sets delegates for the scene.

SceneActivated

event SceneActivated (bool bInitialActivation)

Overrides: UTUIFrontEnd.SceneActivated

Scene activated event, sets up the title for the scene.

Other instance functions

HandleInputKey

function bool HandleInputKey (const out UIRoot.InputEventParameters EventParms)

Overrides: UTUIFrontEnd.HandleInputKey

Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)

Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).

This delegate is called BEFORE kismet is given a chance to process the input.

Parameters:

  • EventParms - information about the input event.

Returns:

TRUE to indicate that this input key was processed; no further processing will occur on this input key event.

OnBack

function OnBack ()

Callback for when the user wants to exit the scene.

OnButtonBar_Back

function bool OnButtonBar_Back (UIScreenObject InButton, int PlayerIndex)

Buttonbar Callbacks.

OnButtonBar_PlayerCard

function bool OnButtonBar_PlayerCard (UIScreenObject InButton, int PlayerIndex)


OnPageActivated

function OnPageActivated (UITabControl Sender, UITabPage NewlyActivePage, int PlayerIndex)

Overrides: UTUIFrontEnd.OnPageActivated

Called when a new page is activated.

Parameters:

  • Sender - the tab control that activated the page
  • NewlyActivePage - the page that was just activated
  • PlayerIndex - the index [into the Engine.GamePlayers array] for the player that generated this event.

OnPlayerCard

function OnPlayerCard ()

Callback to show the player card for this player.

SetupButtonBar

function SetupButtonBar ()

Overrides: UTUIFrontEnd.SetupButtonBar

Setup the scene's button bar.