Mostly Harmless
UE3:UTUIFrontEnd_PlayerStats (UT3)
Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIFrontEnd >> UTUIFrontEnd_PlayerStats |
Contents
- Package:
- UTGame
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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Player stats scene for UT3.
Properties
GeneralTab
Type: UTUITabPage_StatsGeneral
Modifiers: transient
Reference to the various tab pages.
PlayerNameLabel
Type: UILabel
Modifiers: transient
Player name label.
RewardsTab
Type: UTUITabPage_StatsRewards
Modifiers: transient
StatsDataStore
Type: UTDataStore_OnlineStats
Modifiers: transient
Reference to the stats datastore.
StatsIndex
Type: int
Modifiers: transient
The index to use for getting detailed stats information for a specific result row on the leaderboard in the previous screen.
VehiclesTab
Type: UTUITabPage_StatsVehicles
Modifiers: transient
VehicleWeaponsTab
Type: UTUITabPage_StatsVehicleWeapons
Modifiers: transient
WeaponsTab
Type: UTUITabPage_StatsWeapons
Modifiers: transient
Subobjects
SceneEventComponent
Class: Engine.UIComp_Event
Inherits from: UTUIFrontEnd.SceneEventComponent
No new values.
Functions
Events
PostInitialize
Overrides: UTUIFrontEnd.PostInitialize
PostInitialize event - Sets delegates for the scene.
SceneActivated
Overrides: UTUIFrontEnd.SceneActivated
Scene activated event, sets up the title for the scene.
Other instance functions
HandleInputKey
Overrides: UTUIFrontEnd.HandleInputKey
Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)
Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).
This delegate is called BEFORE kismet is given a chance to process the input.
Parameters:
- EventParms - information about the input event.
Returns:
- TRUE to indicate that this input key was processed; no further processing will occur on this input key event.
OnBack
Callback for when the user wants to exit the scene.
OnButtonBar_Back
Buttonbar Callbacks.
OnButtonBar_PlayerCard
OnPageActivated
Overrides: UTUIFrontEnd.OnPageActivated
Called when a new page is activated.
Parameters:
- Sender - the tab control that activated the page
- NewlyActivePage - the page that was just activated
- PlayerIndex - the index [into the Engine.GamePlayers array] for the player that generated this event.
OnPlayerCard
Callback to show the player card for this player.
SetupButtonBar
Overrides: UTUIFrontEnd.SetupButtonBar
Setup the scene's button bar.