I don't need to test my programs. I have an error-correcting modem.
UE3:UTUIFrontEnd_Settings (UT3)
Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIFrontEnd >> UTUIFrontEnd_BasicMenu >> UTUIFrontEnd_Settings |
Contents
- Package:
- UTGame
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Settings scene for UT3.
Constants[edit]
SETTINGS_OPTION_VIDEO[edit]
Value: 0
SETTINGS_OPTION_AUDIO[edit]
Value: 1
SETTINGS_OPTION_INPUT[edit]
Value: 2
SETTINGS_OPTION_NETWORK[edit]
Value: 3
SETTINGS_OPTION_WEAPONS[edit]
Value: 4
SETTINGS_OPTION_HUD[edit]
Value: 5
SETTINGS_OPTION_CREDITS[edit]
Value: 6
SETTINGS_OPTION_INSTALL[edit]
Value: 7
Properties[edit]
bDirty[edit]
Type: bool
Modifiers: private
TRUE if the value for any options in the scene have changed
bFromMidGameMenu[edit]
Type: bool
Modifiers: transient
Set if this menu was loaded from the mid game menu
CreditsScene[edit]
Type: string
Reference to credits screen.
Default value: "UI_Scenes_FrontEnd.Scenes.Credits"
SelectedPage[edit]
Type: int
Modifiers: transient
Index of the tabpage to show after the settings panels scene is opened.
SettingsPanelsScene[edit]
Type: string
Reference to the actual scene that holds all of the settings panels.
Default value: "UI_Scenes_ChrisBLayout.Scenes.SettingsPanels"
Default values[edit]
Property | Value |
---|---|
bSaveSceneValuesOnClose | False |
Subobjects[edit]
SceneEventComponent[edit]
Class: Engine.UIComp_Event
Inherits from: UTUIFrontEnd_BasicMenu.SceneEventComponent
No new values.
Functions[edit]
Events[edit]
SceneActivated[edit]
Overrides: UTUIFrontEnd.SceneActivated
Scene activated event, sets up the title for the scene.
Other instance functions[edit]
ConditionalSaveProfile[edit]
Saves and reloads the player profile if any values were changed.
GetTitleLabel[edit]
Overrides: UTUIFrontEnd.GetTitleLabel
(Description copied from UTUIFrontEnd.GetTitleLabel)
Returns:
- Returns the title label that is located on the background scene.
MarkDirty[edit]
MidGameMenuSetup[edit]
OnBack[edit]
Overrides: UTUIFrontEnd_BasicMenu.OnBack
override this to save the profile if the user changed any settings
OnPanelsSceneOpened[edit]
Callback for when the settings scene has opened after its intro animation.
OnSaveProfileCompleted[edit]
Callback for when the profile save has completed.
OnSelectItem[edit]
Overrides: UTUIFrontEnd_BasicMenu.OnSelectItem
Executes a action based on the currently selected menu item.
OnSettingValueChanged[edit]
Handler for the OnOptionChanged delegate of each panel; called when the user changes the value for an option in any panel