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Difference between revisions of "UE3:UTUIPressButton (UT3)"
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Modified version of button that fires events when the user begins and ends press, also doesn't accept focus on the console | Modified version of button that fires events when the user begins and ends press, also doesn't accept focus on the console | ||
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Latest revision as of 02:22, 26 July 2008
Object >> UIRoot >> UIScreenObject >> UIObject >> UIButton >> UTUIPressButton |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Modified version of button that fires events when the user begins and ends press, also doesn't accept focus on the console
Default values[edit]
Property | Value |
---|---|
OnProcessInputKey | ProcessInputKey |
Subobjects[edit]
BackgroundImageTemplate[edit]
Class: Engine.UIComp_DrawImage
Inherits from: UIButton.BackgroundImageTemplate
No new values.
WidgetEventComponent[edit]
Class: Engine.UIComp_Event
Inherits from: UIButton.WidgetEventComponent
No new values.
Delegates[edit]
OnBeginPress[edit]
delegate OnBeginPress (UIScreenObject InObject, int InPlayerIndex)
Delegates for when the user starts and ends their press of the buttons.
OnEndPress[edit]
delegate OnEndPress (UIScreenObject InObject, int InPlayerIndex)
Instance functions[edit]
CanAcceptFocus[edit]
Overrides: UIObject.CanAcceptFocus
Determines whether this widget can become the focused control.
Parameters:
- PlayerIndex - the index [into the Engine.GamePlayers array] for the player to check focus availability
Returns:
- TRUE if this widget (or any of its children) is capable of becoming the focused control.
ProcessInputKey[edit]
function bool ProcessInputKey (const out UIRoot.SubscribedInputEventParameters EventParms)
Input handling, fires press/released delegates.