Always snap to grid
UE3:UTUIPressButton (UDK)
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Object >> UIRoot >> UIScreenObject >> UIObject >> UIButton >> UTUIPressButton |
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Modified version of button that fires events when the user begins and ends press, also doesn't accept focus on the console
Default values[edit]
Property | Value |
---|---|
OnProcessInputKey | ProcessInputKey |
Subobjects[edit]
BackgroundImageTemplate[edit]
Class: Engine.UIComp_DrawImage
Inherits from: UIButton.BackgroundImageTemplate
No new values.
WidgetEventComponent[edit]
Class: Engine.UIComp_Event
Inherits from: UIButton.WidgetEventComponent
No new values.
Delegates[edit]
OnBeginPress[edit]
delegate OnBeginPress (UIScreenObject InObject, int InPlayerIndex)
Delegates for when the user starts and ends their press of the buttons.
OnEndPress[edit]
delegate OnEndPress (UIScreenObject InObject, int InPlayerIndex)
Instance functions[edit]
CanAcceptFocus[edit]
Overrides: UIObject.CanAcceptFocus
Determines whether this widget can become the focused control.
Parameters:
- PlayerIndex - the index [into the Engine.GamePlayers array] for the player to check focus availability
- bIncludeParentVisibility - indicates whether the widget should consider the visibility of its parent widgets when determining whether it is eligible to receive focus. Only needed when building navigation networks, where the widget might start out hidden (such as UITabPanel).
Returns:
- TRUE if this widget (or any of its children) is capable of becoming the focused control.
ProcessInputKey[edit]
function bool ProcessInputKey (const out UIRoot.SubscribedInputEventParameters EventParms)
Input handling, fires press/released delegates.