Always snap to grid
UE3:UTUIPressButton (UT3)
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Revision as of 04:04, 26 July 2008 by (Talk)
Object >> UIRoot >> UIScreenObject >> UIObject >> UIButton >> UTUIPressButton |
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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Modified version of button that fires events when the user begins and ends press, also doesn't accept focus on the console
Default values
Property | Value |
---|---|
OnProcessInputKey | ProcessInputKey |
Subobjects
BackgroundImageTemplate
Class: Engine.UIComp_DrawImage
Inherits from: UIButton.BackgroundImageTemplate
No new values.
WidgetEventComponent
Class: Engine.UIComp_Event
Inherits from: UIButton.WidgetEventComponent
No new values.
Delegates
OnBeginPress
delegate OnBeginPress (UIScreenObject InObject, int InPlayerIndex)
Delegates for when the user starts and ends their press of the buttons.
OnEndPress
delegate OnEndPress (UIScreenObject InObject, int InPlayerIndex)
Instance functions
CanAcceptFocus
Overrides: UIObject.CanAcceptFocus
Determines whether this widget can become the focused control.
Parameters:
- PlayerIndex - the index [into the Engine.GamePlayers array] for the player to check focus availability
Returns:
- TRUE if this widget (or any of its children) is capable of becoming the focused control.
ProcessInputKey
function bool ProcessInputKey (const out UIRoot.SubscribedInputEventParameters EventParms)
Input handling, fires press/released delegates.