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UE3:UTUIScene_CNewOrContinue (UT3)
Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIFrontEnd >> UTUIScene_CNewOrContinue |
Contents
- Package:
- UTGame
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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Properties[edit]
bIsNewMission[edit]
Type: bool
Modifiers: transient
bSelectingChapter[edit]
Type: bool
Modifiers: transient
ChapterList[edit]
Type: UTSimpleList
ChapterLocked[edit]
Type: int
Array size: 5
Modifiers: transient
ChapterPanel[edit]
Type: UIPanel
ChapterToLoad[edit]
Type: int
Modifiers: transient
DescriptionLabel[edit]
Type: UILabel
Modifiers: transient
Reference to the description label for the menu.
Menu[edit]
Type: UTSimpleMenu
Modifiers: transient
OptionDescriptions[edit]
Default value, index 0: "<Strings:UTGameUI.Campaign.CampaignStartNew_Desc>"
Default value, index 1: "<Strings:UTGameUI.Campaign.CampaignContinue_Desc>"
Default value, index 2: "<Strings:UTGameUI.Campaign.CampaignOnline_Desc>"
Default value, index 3: "<Strings:UTGameUI.Campaign.CampaignChapter_Desc>"
Default value, index 4: "<Strings:UTGameUI.Campaign.CampaignOnlineLan_Desc>"
OptionsSceneTemplate[edit]
Type: string
Default value: "UI_Scenes_Campaign.Scenes.CampOptions"
Subobjects[edit]
SceneEventComponent[edit]
Class: Engine.UIComp_Event
Inherits from: UTUIFrontEnd.SceneEventComponent
No new values.
Functions[edit]
Events[edit]
PostInitialize[edit]
Overrides: UTUIFrontEnd.PostInitialize
Post initialize callback.
Other instance functions[edit]
GotoOptions[edit]
HandleInputKey[edit]
Overrides: UTUIFrontEnd.HandleInputKey
(Description copied from UTUIFrontEnd.HandleInputKey)
Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)
Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).
This delegate is called BEFORE kismet is given a chance to process the input.
Parameters:
- EventParms - information about the input event.
Returns:
- TRUE to indicate that this input key was processed; no further processing will occur on this input key event.
ItemChosen[edit]
JoinOpen[edit]
MB_Selection[edit]
OnButtonBar_Accept[edit]
OnButtonBar_Back[edit]
Button bar callbacks - Back Button
OnMenuOptionChanged[edit]
Callback for when the menu option changes.
OptionsOpen[edit]
Scene_Back[edit]
Call when it's time to go back to the previous scene
Setup[edit]
SetupButtonBar[edit]
Overrides: UTUIFrontEnd.SetupButtonBar
Sets up the button bar for the scene.