Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:UTUIScene_COptions (UT3)
Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIFrontEnd >> UTUIScene_COptions |
Contents
- 1 Properties
- 2 Functions
- 2.1 Events
- 2.2 Other instance functions
- 2.2.1 AllowInternetPlay
- 2.2.2 Configure
- 2.2.3 CreateOnlineGame
- 2.2.4 HandleInputKey
- 2.2.5 MessageBoxClosed
- 2.2.6 OnBack
- 2.2.7 OnButtonBar_Back
- 2.2.8 OnButtonBar_Start
- 2.2.9 OnButtonBar_StartPublic
- 2.2.10 OnGameCreated
- 2.2.11 OnLoginUI_LoginChange
- 2.2.12 OnMainRegion_Show_UIAnimEnd
- 2.2.13 SetupButtonBar
- 2.2.14 ShowOnlinePrivilegeError
- 2.2.15 SkillLevelChanged
- 2.2.16 StartGame
- 2.2.17 ValidateServerType
- Package:
- UTGame
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
bIgnoreChange
Type: bool
Modifiers: transient
bNetworkOk
Type: bool
Modifiers: transient
bNewGame
Type: bool
Modifiers: transient
bWasPublic
Type: bool
Modifiers: transient
ChapterToLoad
Type: int
Modifiers: transient
ChapterURLs
Type: string
Array size: 5
Default value, index 0: "UTM-MissionSelection?SPI=0?SPResult=1"
Default value, index 1: "UTM-MissionSelection?SPI=1?SPResult=1"
Default value, index 2: "UTM-MissionSelection?SPI=15?SPResult=1"
Default value, index 3: "UTM-MissionSelection?SPI=24?SPResult=1"
Default value, index 4: "UTM-MissionSelection?SPI=33?SPResult=1"
LanGamePanel
Type: UIPanel
Modifiers: transient
LanPlay
Type: UICheckbox
Modifiers: transient
LaunchURL
Type: string
Modifiers: transient
MenuLabel
Type: UILabel
Modifiers: transient
SettingsDataStore
Type: UIDataStore_OnlineGameSettings
Modifiers: transient
Reference to the settings datastore that we will use to create the game.
SkillDesc
Type: UILabel
Modifiers: transient
SkillDescriptions
Type: string
Array size: 4
Modifiers: localized
Default value, index 0: "Machen Sie sich nichts daraus, im leichten Modus zu spielen."
Default value, index 1: "Sie fühlen sich heute nur mittelmäßig. Das ist ok."
Default value, index 2: "So sollte es eher sein. Gehen wir rein und treten einigen in den Hintern."
Default value, index 3: "SIND SIE WAHNSINNIG - JETZT AUFGEBEN!"
SkillLevels
Type: UICheckbox
Array size: 4
Modifiers: transient
Subobjects
SceneEventComponent
Class: Engine.UIComp_Event
Inherits from: UTUIFrontEnd.SceneEventComponent
No new values.
Functions
Events
PostInitialize
Overrides: UTUIFrontEnd.PostInitialize
Post initialize callback.
Other instance functions
AllowInternetPlay
Configure
CreateOnlineGame
Creates the online game and travels to the map we are hosting a server on.
HandleInputKey
Overrides: UTUIFrontEnd.HandleInputKey
Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)
Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).
This delegate is called BEFORE kismet is given a chance to process the input.
Parameters:
- EventParms - information about the input event.
Returns:
- TRUE to indicate that this input key was processed; no further processing will occur on this input key event.
MessageBoxClosed
OnBack
Callback for when the user wants to exit the scene.
OnButtonBar_Back
Buttonbar Callbacks.
OnButtonBar_Start
OnButtonBar_StartPublic
OnGameCreated
Callback for when the game is finish being created.
OnLoginUI_LoginChange
Overrides: UTUIScene.OnLoginUI_LoginChange
Callback for when the login changes after showing the login UI.
OnMainRegion_Show_UIAnimEnd
Overrides: UTUIFrontEnd.OnMainRegion_Show_UIAnimEnd
Handler for the 'show' animation completed.
SetupButtonBar
Overrides: UTUIFrontEnd.SetupButtonBar
Sets up the button bar for the scene.
ShowOnlinePrivilegeError
SkillLevelChanged
StartGame
ValidateServerType
Enables / disables the "server type" control based on whether we are signed in online.