Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:UTUIScene_CommandMenu (UDK)

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UDK Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIScene_Hud >> UTUIScene_CommandMenu
Package: 
UTGame
This class in other games:
UT3


Default values[edit]

Property Value
bAlwaysRenderScene True
bDisplayCursor True
bFlushPlayerInput False
bIgnoreAxisInput True
bRenderParentScenes False
SceneInputMode INPUTMODE_MatchingOnly

Subobjects[edit]

SceneEventComponent[edit]

Class: Engine.UIComp_Event

Inherits from: UTUIScene_Hud.SceneEventComponent

Property Value
DisabledEventAliases[0] 'Clicked'

Functions[edit]

Events[edit]

PostInitialize[edit]

event PostInitialize ()

Overrides: UIScreenObject.PostInitialize

Called after this screen object's children have been initialized. While the Initialized event is only called when a widget is initialized for the first time, PostInitialize() will be called every time this widget receives a call to Initialize(), even if the widget was already initialized. Examples would be reparenting a widget.

Other instance functions[edit]

PreRenderCallback[edit]

function PreRenderCallback ()