UE3:UTUIScene_ConnectionStatus (UDK)

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Revision as of 11:47, 6 November 2009 by Unknown user (talk)
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UDK Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIScene_MessageBox >> UTUIScene_ConnectionStatus
Package:
UTGame
This class in other games:

This scene is displayed while the user is waiting for a connection to finish. It has code for handling connection error notifications and routing those errors back to its parent scenes.

Default values[edit]

Property Value
bExemptFromAutoClose True

Subobjects[edit]

WidgetEventComponent[edit]

Class: Engine.UIComp_Event

Inherits from: UTUIScene_MessageBox.WidgetEventComponent

No new values.

Instance functions[edit]

OptionSelected[edit]

function OptionSelected (int OptionIdx, int PlayerIndex)

Overrides: UTUIScene_MessageBox.OptionSelected

Called when a user has chosen one of the possible options available to them. Begins hiding the dialog and calls the On

Parameters:

  • OptionIdx - Index of the selection option.
  • PlayerIndex - Index of the player that selected the option.