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UE3:UTUIScene_OnlineToast (UDK)
Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIScene_OnlineToast |
Contents
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Online toast message scene.
Properties
Property group 'UTUIScene_OnlineToast'
ToastDuration
Type: float
Amount of time to display the toast for.
Default value: 5.0
Internal variables
bFullyVisible
Type: bool
Modifiers: transient
Whether or not this toast is in the showing or hiding state.
MessageLabel
Type: UILabel
Modifiers: transient
Reference to the message label for the toast.
ShowStartTime
Type: float
Modifiers: transient
The time the toast message was displayed at.
Default values
Property | Value |
---|---|
bAlwaysRenderScene | True |
bFlushPlayerInput | False |
bIgnoreAxisInput | True |
bPauseGameWhileActive | False |
bRenderParentScenes | True |
bShouldPerformScriptTick | True |
SceneInputMode | INPUTMODE_None |
Subobjects
SceneEventComponent
Class: Engine.UIComp_Event
Inherits from: UTUIScene.SceneEventComponent
No new values.
Functions
Events
PostInitialize
Overrides: UIScreenObject.PostInitialize
Called after this screen object's children have been initialized. While the Initialized event is only called when a widget is initialized for the first time, PostInitialize() will be called every time this widget receives a call to Initialize(), even if the widget was already initialized. Examples would be reparenting a widget.
TickScene
Overrides: UTUIScene.TickScene
(Description copied from UTUIScene.TickScene)
Called every frame if bShouldPerformScriptTick is true
Parameters:
- DeltaTime - is the time in seconds for this frame
Other instance functions
BeginHideAnimation
Overrides: UTUIScene.BeginHideAnimation
Starts the exit animation for the scene.
Returns:
- TRUE if there's animation for this scene, FALSE otherwise.
BeginShowAnimation
Overrides: UTUIScene.BeginShowAnimation
Starts the show animation for the scene.
Parameters:
- bInitialActivation - TRUE if the scene is being opened; FALSE if the another scene was closed causing this one to become the topmost scene.
- bBypassAnimation - TRUE to force all animations to their last frame, effectively bypassing animations. This can be necessary for e.g. scenes which start out off-screen or something.
Returns:
- TRUE if there's animation for this scene, FALSE otherwise.
FinishToast
Called when the toast is complete and ready to be hidden.
OnAnimToastHideEnded
Callback for when the hide animation has ended.
SetMessage
Sets the current message for this scene.