UE3:UTUIScene SaveProfile (UDK): Difference between revisions
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| {{tl|bRenderParentScenes||UIScene properties}} | | {{tl|bRenderParentScenes||UIScene properties}} | ||
| True | |||
|- | |||
| {{tl|bShouldPerformScriptTick||UTUIScene}} | |||
| True | | True | ||
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<!-- enter event description --> | <!-- enter event description --> | ||
====TickScene==== | |||
{{code|event '''TickScene''' ([[float]] '''DeltaTime''')}} | |||
'''Overrides:''' {{tl|TickScene|UTUIScene}} | |||
''(Description copied from {{tl|TickScene|UTUIScene}})''<br/> | |||
Called every frame if bShouldPerformScriptTick is true | |||
'''Parameters:''' | |||
* ''DeltaTime'' - is the time in seconds for this frame | |||
===Other instance functions=== | ===Other instance functions=== |
Latest revision as of 06:03, 17 January 2010
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Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIScene_SaveProfile |
- Package:
- UTGame
- This class in other games:
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Properties
bProfileSaved
Type: bool
Modifiers: transient
bShutdown
Type: bool
Modifiers: transient
bUseTimedClose
Type: bool
Modifiers: transient
If true, then use the elapsed time to close the save message
MinOnScreenTime
Type: float
Modifiers: transient
OnScreenTime
Type: float
Modifiers: transient
PlayerIndexToSave
Type: int
Modifiers: transient
Default values
Property | Value |
---|---|
OnInterceptRawInputKey | KillInput |
bRenderParentScenes | True |
bShouldPerformScriptTick | True |
SceneInputMode | INPUTMODE_Simultaneous |
SceneRenderMode | SPLITRENDER_Fullscreen |
Subobjects
SceneEventComponent
Class: Engine.UIComp_Event
Inherits from: UTUIScene.SceneEventComponent
No new values.
Delegates
OnSaveFinished
Functions
Events
PerformSave
PostInitialize
Overrides: UIScreenObject.PostInitialize
Called after this screen object's children have been initialized. While the Initialized event is only called when a widget is initialized for the first time, PostInitialize() will be called every time this widget receives a call to Initialize(), even if the widget was already initialized. Examples would be reparenting a widget.
ShutDown
TickScene
Overrides: UTUIScene.TickScene
(Description copied from UTUIScene.TickScene)
Called every frame if bShouldPerformScriptTick is true
Parameters:
- DeltaTime - is the time in seconds for this frame
Other instance functions
KillInput
OnSaveProfileComplete
Called when the save has completed the async operation
Parameters:
- LocalUserNum - the controller index of the player who's write just completed
- bWasSuccessful - whether the save worked ok or not