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UE3:UTUIScene_SaveProfile (UT3)

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UT3 Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIScene_SaveProfile
Package: 
UTGame
This class in other games:
UDK

Copyright © 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

bProfileSaved[edit]

Type: bool

Modifiers: transient


bShutdown[edit]

Type: bool

Modifiers: transient


bUseTimedClose[edit]

Type: bool

Modifiers: transient

If true, then use the elapsed time to close the save message

MinOnScreenTime[edit]

Type: float

Modifiers: transient


OnScreenTime[edit]

Type: float

Modifiers: transient


PlayerIndexToSave[edit]

Type: int

Modifiers: transient


Default values[edit]

Property Value
SceneInputMode INPUTMODE_Simultaneous
SceneRenderMode SPLITRENDER_Fullscreen

Subobjects[edit]

SceneEventComponent[edit]

Class: Engine.UIComp_Event

Inherits from: UTUIScene.SceneEventComponent

No new values.

Delegates[edit]

OnSaveFinished[edit]

delegate OnSaveFinished ()


Functions[edit]

Events[edit]

PerformSave[edit]

event PerformSave ()


PostInitialize[edit]

event PostInitialize ()

Overrides: UIScreenObject.PostInitialize

Called after this screen object's children have been initialized

ShutDown[edit]

event ShutDown ()


Other instance functions[edit]

KillInput[edit]

function bool KillInput (const out UIRoot.InputEventParameters EventParms)


OnSaveProfileComplete[edit]

function OnSaveProfileComplete (bool bWasSuccessful)

Called when the save has completed the async operation

Parameters:

  • bWasSuccessful - whether the save worked ok or not