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UE3:UTUIScene_SaveProfile (UT3)
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Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIScene_SaveProfile |
Contents
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Properties[edit]
bProfileSaved[edit]
Type: bool
Modifiers: transient
bShutdown[edit]
Type: bool
Modifiers: transient
bUseTimedClose[edit]
Type: bool
Modifiers: transient
If true, then use the elapsed time to close the save message
MinOnScreenTime[edit]
Type: float
Modifiers: transient
OnScreenTime[edit]
Type: float
Modifiers: transient
PlayerIndexToSave[edit]
Type: int
Modifiers: transient
Default values[edit]
Property | Value |
---|---|
SceneInputMode | INPUTMODE_Simultaneous |
SceneRenderMode | SPLITRENDER_Fullscreen |
Subobjects[edit]
SceneEventComponent[edit]
Class: Engine.UIComp_Event
Inherits from: UTUIScene.SceneEventComponent
No new values.
Delegates[edit]
OnSaveFinished[edit]
delegate OnSaveFinished ()
Functions[edit]
Events[edit]
PerformSave[edit]
event PerformSave ()
PostInitialize[edit]
event PostInitialize ()
Overrides: UIScreenObject.PostInitialize
Called after this screen object's children have been initialized
ShutDown[edit]
event ShutDown ()
Other instance functions[edit]
KillInput[edit]
function bool KillInput (const out UIRoot.InputEventParameters EventParms)
OnSaveProfileComplete[edit]
function OnSaveProfileComplete (bool bWasSuccessful)
Called when the save has completed the async operation
Parameters:
- bWasSuccessful - whether the save worked ok or not