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UE3:UTUIScene_SaveProfile (UT3)

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UT3 Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIScene_SaveProfile
Package: 
UTGame
This class in other games:
UDK

Copyright © 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

bProfileSaved

Type: bool

Modifiers: transient


bShutdown

Type: bool

Modifiers: transient


bUseTimedClose

Type: bool

Modifiers: transient

If true, then use the elapsed time to close the save message

MinOnScreenTime

Type: float

Modifiers: transient


OnScreenTime

Type: float

Modifiers: transient


PlayerIndexToSave

Type: int

Modifiers: transient


Default values

Property Value
SceneInputMode INPUTMODE_Simultaneous
SceneRenderMode SPLITRENDER_Fullscreen

Subobjects

SceneEventComponent

Class: Engine.UIComp_Event

Inherits from: UTUIScene.SceneEventComponent

No new values.

Delegates

OnSaveFinished

delegate OnSaveFinished ()


Functions

Events

PerformSave

event PerformSave ()


PostInitialize

event PostInitialize ()

Overrides: UIScreenObject.PostInitialize

Called after this screen object's children have been initialized

ShutDown

event ShutDown ()


Other instance functions

KillInput

function bool KillInput (const out UIRoot.InputEventParameters EventParms)


OnSaveProfileComplete

function OnSaveProfileComplete (bool bWasSuccessful)

Called when the save has completed the async operation

Parameters:

  • bWasSuccessful - whether the save worked ok or not