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UE3:UTUIScene_SaveProfile (UT3)
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Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIScene_SaveProfile |
Contents
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Copyright © 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
bProfileSaved
Type: bool
Modifiers: transient
bShutdown
Type: bool
Modifiers: transient
bUseTimedClose
Type: bool
Modifiers: transient
If true, then use the elapsed time to close the save message
MinOnScreenTime
Type: float
Modifiers: transient
OnScreenTime
Type: float
Modifiers: transient
PlayerIndexToSave
Type: int
Modifiers: transient
Default values
Property | Value |
---|---|
SceneInputMode | INPUTMODE_Simultaneous |
SceneRenderMode | SPLITRENDER_Fullscreen |
Subobjects
SceneEventComponent
Class: Engine.UIComp_Event
Inherits from: UTUIScene.SceneEventComponent
No new values.
Delegates
OnSaveFinished
delegate OnSaveFinished ()
Functions
Events
PerformSave
event PerformSave ()
PostInitialize
event PostInitialize ()
Overrides: UIScreenObject.PostInitialize
Called after this screen object's children have been initialized
ShutDown
event ShutDown ()
Other instance functions
KillInput
function bool KillInput (const out UIRoot.InputEventParameters EventParms)
OnSaveProfileComplete
function OnSaveProfileComplete (bool bWasSuccessful)
Called when the save has completed the async operation
Parameters:
- bWasSuccessful - whether the save worked ok or not