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UE3:UTUITabControl (UT3)

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UT3 Object >> UIRoot >> UIScreenObject >> UIObject >> UITabControl >> UTUITabControl
Package: 
UTGame
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

UT3 extended version of the UITabControl

Properties[edit]

Property group 'Style'[edit]

CalloutLabelStyleName[edit]

Type: name


Default value: 'CycleTabs'

Property group 'UTUITabControl'[edit]

DefaultTabWidgetTag[edit]

Type: name


Internal variables[edit]

NextPageCalloutLabel[edit]

Type: UILabel

Modifiers: transient


PrevPageCalloutLabel[edit]

Type: UILabel

Modifiers: transient

these labels will contain button callouts for activating the PrevPage / NextPage input aliases, on consoles

Default values[edit]

Property Value
TabButtonSize
Member Value
Value 0.033566

Subobjects[edit]

WidgetEventComponent[edit]

Class: Engine.UIComp_Event

Inherits from: UITabControl.WidgetEventComponent

No new values.

Functions[edit]

Events[edit]

PostInitialize[edit]

event PostInitialize ()

Overrides: UITabControl.PostInitialize

Hide all the pages. This allows us to not care what page was left on in the editor

Other instance functions[edit]

ActivateBestTab[edit]

function bool ActivateBestTab (int PlayerIndex, optional bool bFocusPage, optional int StartIndex)

Overrides: UITabControl.ActivateBestTab

Attempt to activate the default tab

ActivateTabByTag[edit]

function bool ActivateTabByTag (name TabTag, optional int PlayerIndex, optional bool bFocusPage)

Activate a page by it's widget tag

FindPageIndexByTag[edit]

function int FindPageIndexByTag (name TabTag)


ProcessInputKey[edit]

function bool ProcessInputKey (const out UIRoot.InputEventParameters EventParms)

Overrides: UITabControl.ProcessInputKey

(Description copied from UITabControl.ProcessInputKey)
Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)

Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).

This delegate is called BEFORE kismet is given a chance to process the input.

Allows the user to use the left/right arrow keys to preview other panels if this widget is the globally focused control

Parameters:

  • EventParms - information about the input event.

Returns:

TRUE to indicate that this input key was processed; no further processing will occur on this input key event.

RemoveTabByTag[edit]

function RemoveTabByTag (name TabTag, optional int PlayerIndex)

Removes a page by it's widget tag