Mostly Harmless
UE3:UTUITabPage_FriendsList (UT3)
Object >> UIRoot >> UIScreenObject >> UIObject >> UIContainer >> UITabPage >> UTTabPage >> UTUITabPage_FriendsList |
Contents
- 1 Properties
- 2 Functions
- 2.1 Events
- 2.2 Other instance functions
- 2.2.1 GetCurrentFriendNetId
- 2.2.2 GetCurrentFriendNick
- 2.2.3 HandleInputKey
- 2.2.4 OnAddFriend
- 2.2.5 OnButtonBar_AddFriend
- 2.2.6 OnButtonBar_Details
- 2.2.7 OnButtonBar_RemoveFriend
- 2.2.8 OnDetails
- 2.2.9 OnFriendsList_SubmitSelection
- 2.2.10 OnFriendsList_ValueChanged
- 2.2.11 OnRemoveFriend
- 2.2.12 OnRemoveFriend_Confirm
- 2.2.13 SetupButtonBar
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Tab page for a user's friends list.
Properties[edit]
FriendsList[edit]
Type: UIList
Modifiers: transient
SendFriendRequestScene[edit]
Type: string
Default value: "UI_Scenes_Common.SendFriendRequest"
Subobjects[edit]
WidgetEventComponent[edit]
Class: Engine.UIComp_Event
Inherits from: UTTabPage.WidgetEventComponent
No new values.
Functions[edit]
Events[edit]
PostInitialize[edit]
Overrides: UIScreenObject.PostInitialize
Post initialization event - Setup widget delegates.
Other instance functions[edit]
GetCurrentFriendNetId[edit]
Gets the netid for the currently selected friend.
Parameters:
- FriendNetId - Object to store netid in.
Returns:
- TRUE if a netid was found, FALSE otherwise.
GetCurrentFriendNick[edit]
Gets the nickname for the currently selected friend.
Parameters:
- FriendNick - String to store nickname in.
Returns:
- TRUE if a nickname was found, FALSE otherwise.
HandleInputKey[edit]
Overrides: UTTabPage.HandleInputKey
Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)
Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).
This delegate is called BEFORE kismet is given a chance to process the input.
Parameters:
- EventParms - information about the input event.
Returns:
- TRUE to indicate that this input key was processed; no further processing will occur on this input key event.
OnAddFriend[edit]
Shows the add friend screen for the player.
OnButtonBar_AddFriend[edit]
Buttonbar Callbacks
OnButtonBar_Details[edit]
OnButtonBar_RemoveFriend[edit]
OnDetails[edit]
Shows the details screen for the player.
OnFriendsList_SubmitSelection[edit]
Called when the user submits the current list index.
Parameters:
- Sender - the list that is submitting the selection
OnFriendsList_ValueChanged[edit]
Callback for when the user changes the currently selected list item.
OnRemoveFriend[edit]
Removes the current friend from the user's friend list.
OnRemoveFriend_Confirm[edit]
Confirmation for the exit game dialog.
SetupButtonBar[edit]
Overrides: UTTabPage.SetupButtonBar
Callback allowing the tabpage to setup the button bar for the current scene.