There is no spoon
UE3:UTUITabPage_InGame (UT3)
Object >> UIRoot >> UIScreenObject >> UIObject >> UIContainer >> UITabPage >> UTTabPage >> UTTabPage_MidGame >> UTUITabPage_InGame |
Contents
- 1 Properties
- 1.1 AllPickupsLabel
- 1.2 bCensor
- 1.3 bEndOfMatch
- 1.4 bShowingRules
- 1.5 bShowingVotes
- 1.6 bTeamGame
- 1.7 ConsoleTextCnt
- 1.8 ConText
- 1.9 LastBestVoteCount
- 1.10 LastBestVoteIndex
- 1.11 LocalMapList
- 1.12 MapVoteInfo
- 1.13 MapVoteList
- 1.14 MOTD
- 1.15 MOTDText
- 1.16 MyButtonBar
- 1.17 PlayerPanel
- 1.18 RulesButtonIndex
- 1.19 Servername
- 1.20 TeamScore
- 1.21 Default values
- 1.22 Subobjects
- 2 Functions
- 2.1 Events
- 2.2 Other instance functions
- 2.2.1 BeginVoting
- 2.2.2 CheckGameStatus
- 2.2.3 DrawVote
- 2.2.4 DrawVotePostSelectionBar
- 2.2.5 FavouriteButtonClicked
- 2.2.6 FindWinningMap
- 2.2.7 GetMapFriendlyName
- 2.2.8 GetVoteRI
- 2.2.9 HandleInputKey
- 2.2.10 OnChangeTeam
- 2.2.11 OnMenuItemChosen
- 2.2.12 ParseMutatorList
- 2.2.13 RecordVote
- 2.2.14 Reset
- 2.2.15 RulesButtonClicked
- 2.2.16 SetMessageOfTheDay
- 2.2.17 SetupButtonBar
- 2.2.18 TabTick
- 2.2.19 TrimGameType
- Package:
- UTGame
- Implemented interfaces:
- UIDataStoreSubscriber
- This class in other games:
- UDK
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Properties[edit]
AllPickupsLabel[edit]
Type: UILabel
Modifiers: transient
bCensor[edit]
Type: bool
bEndOfMatch[edit]
Type: bool
Modifiers: transient
bShowingRules[edit]
Type: bool
Modifiers: transient
bShowingVotes[edit]
Type: bool
Modifiers: transient
bTeamGame[edit]
Type: bool
Modifiers: transient
ConsoleTextCnt[edit]
Type: int
Modifiers: transient
ConText[edit]
Type: UILabel
Modifiers: transient
LastBestVoteCount[edit]
Type: int
Modifiers: transient
LastBestVoteIndex[edit]
Type: int
Modifiers: transient
LocalMapList[edit]
Type: array<UTUIDataProvider_MapInfo>
MapVoteInfo[edit]
Type: UILabel
Modifiers: transient
MapVoteList[edit]
Type: UTSimpleList
Modifiers: transient
MOTD[edit]
Type: UILabel
Modifiers: transient
MOTDText[edit]
Type: string
Modifiers: transient
MyButtonBar[edit]
Type: UTUIButtonBar
Modifiers: transient
PlayerPanel[edit]
Type: UIPanel
Modifiers: transient
RulesButtonIndex[edit]
Type: int
Modifiers: transient
Servername[edit]
Type: UILabel
Modifiers: transient
TeamScore[edit]
Type: UILabel
Array size: 2
Modifiers: transient
Default values[edit]
Property | Value |
---|---|
OnTick | TabTick |
bRequiresTick | True |
Subobjects[edit]
WidgetEventComponent[edit]
Class: Engine.UIComp_Event
Inherits from: UTTabPage_MidGame.WidgetEventComponent
No new values.
Functions[edit]
Events[edit]
ActivatePage[edit]
Overrides: UITabPage.ActivatePage
(Description copied from UITabPage.ActivatePage)
Causes this page to become (or no longer be) the tab control's currently active page.
Parameters:
- PlayerIndex - the index [into the Engine.GamePlayers array] for the player that wishes to activate this page.
- bActivate - TRUE if this page should become the tab control's active page; FALSE if it is losing the active status.
- bTakeFocus - specify TRUE to give this panel focus once it's active (only relevant if bActivate = true)
Returns:
- TRUE if this page successfully changed its active state; FALSE otherwise.
PostInitialize[edit]
Overrides: UIScreenObject.PostInitialize
Called after this screen object's children have been initialized
Other instance functions[edit]
BeginVoting[edit]
CheckGameStatus[edit]
DrawVote[edit]
DrawVotePostSelectionBar[edit]
FavouriteButtonClicked[edit]
FindWinningMap[edit]
GetMapFriendlyName[edit]
GetVoteRI[edit]
HandleInputKey[edit]
Overrides: UTTabPage.HandleInputKey
(Description copied from UTTabPage.HandleInputKey)
Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)
Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).
This delegate is called BEFORE kismet is given a chance to process the input.
Parameters:
- EventParms - information about the input event.
Returns:
- TRUE to indicate that this input key was processed; no further processing will occur on this input key event.
OnChangeTeam[edit]
OnMenuItemChosen[edit]
ParseMutatorList[edit]
RecordVote[edit]
Reset[edit]
RulesButtonClicked[edit]
SetMessageOfTheDay[edit]
Looks up the Message of the Day and sets it
SetupButtonBar[edit]
Overrides: UTTabPage.SetupButtonBar
Callback allowing the tabpage to setup the button bar for the current scene.
TabTick[edit]
This tab is being ticked